Several methods of Dimensional placement (c) RS
Coloured numbers on the 3D picture to represent the accociated vector in 4 to 13D space
*
Discs that both point the vector and directionals of the object on colour coded disks
*
Colour rendering encoded to associat the rainbow effects with 3D logic
*
Algebra of course can be used to sum the directions in a table :-)
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The reasons for using these method's is that they are as close as 3D can show 4D etc while maintaining eyes meant to see in 3D.
Originally i just thought of using colour ranges to represent distance but it logically meant the picture was black and white.
Coloured numbers on the 3D picture to represent the accociated vector in 4 to 13D space
*
Discs that both point the vector and directionals of the object on colour coded disks
*
Colour rendering encoded to associat the rainbow effects with 3D logic
*
Algebra of course can be used to sum the directions in a table :-)
****
The reasons for using these method's is that they are as close as 3D can show 4D etc while maintaining eyes meant to see in 3D.
Originally i just thought of using colour ranges to represent distance but it logically meant the picture was black and white.
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