Any Console Game Buffered VR Surround & 3D Audio Game development 2021 (c)RS
3D Audio Plugin : Console, PC, Mac, IOS, Android, LinuxRemember all the game needs is a virtual Output buffer before send to console audio output
7.1.2 output emulation layer, Is simply to write 7.1.2 Audio buffer before output & simply virtualise to any output buffer mode the console or Astro's or Creative logic USB or TV Has in E-AC3 Dolby Atmos
Yes 7.1.2 channel Audio Cache in Game SDK & Firmware is entirely possible,
Output Processing is unique to Game cartridge & E-AC3 & E-AC4 Processing Plugin Codec
To clarify : If the game buffers a 7.1.2 channel profile, Any output Audio Firmware is Compatible with 3D sound, Even Stereo E-AC3 Dolby
Any Firmware or Bios or GPU can accomplish this with willpower,
To any 3D Format:
Creative 3D EAX
Dolby
DTS
THX
Buffer & Plugin SDK Codec
Any game can process 7.1.2 audio into stereo with Virtual Dolby plugin in the source code of console
If a company:
Soundblaster : Creative logic
Dolby Atmos
DTS
THX
Create plugins for your GAME SDK
E-AC3 & E-AC4 & DTS
Create plugins for your GAME SDK
E-AC3 & E-AC4 & DTS
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My version of AmbiSonics 3D Audio &+ Virtual Surround imbedded into the channels if required (Not always) (c)RS
Basically you can stream to server in 5.1 HQ & convert into ambersonics 2.1
(Joint stereo with 3 way conversion,
Which essentially means up to 7.3.3 Channel arrangement,
You can use more than 5 channels & subchannels,
But planning for Bluetooth means 2 joint Stereo channels per earbud,
Stereo headphones & Bluetooth headphones commonly utilise a Single Channel stream..
Joint 2.1 : 2 Channel & 1 Joined optimised for fidelity & speaker arrangement.
Theoretical if you use 2 joint stereo channels,
With Centric joint channel being : High, Low, Centric &or+ BASS
E-AC3 & E-AC4 & DTS & AAC & OPUS are most likely to work here
https://science.n-helix.com/2021/10/eccd-vr-3datmos-enhanced-codec.html
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Duke Thrust
https://is.gd/Quality3DAudioTest
https://bit.ly/VESA_BT
https://science.n-helix.com/2021/10/eccd-vr-3datmos-enhanced-codec.html
Amber Sonics (3D Spatial Averaging network Depth N to N8) & Spatial Audio : Unreal Engine Demonstration : THX, DTS, Dolby : Personalised HRTF Ear Profile ML Servers
AmbiSonic 360.. Float 32-bit Opus Codec
Progress in AmbiSonics 3D Audio Surround : New : AmbiSonic 360.. These guys are playing for your Samui game : 360 TokniOKI Blade!
Traditional Asiatic music (Calypso style) in at a very minimum; Very high quality Stereo >
Channel layout Opus 32Bit float QUAD with a beautiful high quality sound; Video is basic..
Suitable for assessment & enjoyment.
Cyberpunk 2077 HDR : THX, DTS, Dolby : Haptic response so clear you can feel the 3D SOUND
Apex Legends : THX, DTS, Dolby
TERMINATOR Interview #Feeling https://www.youtube.com/watch?v=srksXVEkfAs & Yes you want that Conan to sound right in 3D HTRF
https://www.youtube.com/watch?v=d1OBJP7VcJs
Best Game Graphics of 2021 - PC, Xbox, PlayStation