Sunday, October 10, 2021

The principle of inversion, Sign+ & Sign+ (c)RS

The principle of inversion, Sign+ & Sign+ (c)RS

In principle one uses a wave inverter circuit to invert a Waveform,
Such a circuit is called a wave inverter or converter; A diode matrix <>

Maths of a positive integer form allow all positive values, Invert the wave & All Negative.

So what do you propose is the purpose of wave inverting a waveform on an Integer Processor?

All Integer values of Positive Value subtracted + Inversion = Remainder Negative value,

In our case we are using the number to compute the differential in a L - R = Center Value.

Larger number - Smaller number = All values positive, Inversion leaves us with the remainder on the positive & Negative Value Set..

Rather than invert we sign (1 Bit) & therefore can subtract the value from a larger value without using Negative Values in a whole line,

Principally A Sin, Cosine pair are both positive; Or we can invert with a single Bit.

NON-FPU, All Integer & Hence for a codec & Display unit we can use all positive Values in out maths & most objectives involving subtracting waves;

We can displace for 0.0> Values of a sub 0 value such as 0.001

https://science.n-helix.com/2018/01/integer-floats-with-remainder-theory.html

https://science.n-helix.com/2021/02/multi-operation-maths.html

https://science.n-helix.com/2021/03/brain-bit-precision-int32-fp32-int16.html

Useful here:
https://science.n-helix.com/2021/10/he-aacsbc-overlapping-wave-domains.html
https://science.n-helix.com/2021/10/eccd-vr-3datmos-enhanced-codec.html

*****

Precision & Inversion - Waveform delta, Timing, Scaling, Inversion & reversion in timing circuits & Computation, Audio, Video & Visual Systems (c)RS

Usage cases include : Defining Audio , World beating power grids , Computer Chips, AMP's & PreAMPS & Power chargers & power supply or packages.

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Such is called an inverted 4/3 Analog or digital Wave converter, Where in a Wave of high density is converted into a low frequency; Mostly about timing and precision,

Low to high conversion is mostly about smooth wave modulation and specifically for situations commanding Very precise tight waveforms of Factored precision on lower bit order processors & principally is used for timing clocks;

For example Red Laser light amplitude modulators & timers of the slow & thus high precision simple function with an almost impossible to beat TIME Precision,

Usage cases include : Defining Audio , World beating power grids , Computer Chips, AMP's & PreAMPS & Power chargers & power supply or packages.

"Inverted Driver Geometry (IDG), with the bass/mid driver sited above the treble unit rather than below. This aids time-alignment."

(c)RS

Examples :

Mission(tm) Accomplished A Classic British Speaker Brand : Wireless : https://www.forbes.com/sites/marksparrow/2021/09/30/mission-accomplished-as-classic-british-speaker-brand-goes-wireless/

(Principally, Because hay! in Napoli we like a good price)

Saturday, October 9, 2021

ECCD-VR-3DAtmos - Enhanced Codec Compression Digital VR

ECCD-VR-3DAtmos - Enhanced Codec Compression Digital VR 7(+16) 1(+2) (L + R) With combined Bitrate Centre channel (c)RS


For TOSLink, ARC, eARC, Bluetooth

TOSLink specifics are 384Kb/s , If we can manage 1Mb/s Many Codecs work as is.
Bluetooth has the same issues with Data rate & ARC also.

Bluetooth has a specific capacity of 10Mb,
But often 1Mb/s is Codec maximum with reasonable CPU usage.

Specifically, the Encoder & Decoder rate of 1mb/s capacity can do 7.1 with Atmos VR Channels from 16 to 38.

The VR channel capacity is achieved by combining Extended channels (L + R) With combined Bitrate Center channel,

The capacity to decode with interpolation &or Mathematical Dithering of the (L + R) Center,
Therefore extending virtual channels within the Dolby Atmos + DTS Standards.

(L + R) With combined Bitrate Center channel,

(L + /VR\ + R) Sub (L + /VR\ + R)

(L + /VR\ + R) VRCenterSub (L + /VR\ + R)

(L + /VR\ + R) Sub (L + /VR\ + R)

(c)Rupert Summerskill

*

SBC — 200 to 328kbps
AAC — 128 to 256kbps
LC3 — 160 to 345kbps
LDAC — 300kbps, 660kbps, 990kbps
aptX — 352kbps
aptX HD — 576kbps
aptX Adaptive — 279 to 420kbps
aptX Lossless — 120kbps to >1Mbps

*

https://science.n-helix.com/2021/10/he-aacsbc-overlapping-wave-domains.html

https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html

https://is.gd/VESA_HDMI_HDR

Dolby Atmos 3D Audio in production
https://www.youtube.com/watch?v=Bmq1Zj2Z0-8

https://www.soundguys.com/the-ultimate-guide-to-bluetooth-headphones-aac-20296/

https://hdbluetooth.com/bluetooth-audio-codecs-explained/

https://www.nextpit.com/bluetooth-audio-codecs

Useful codec speed improvement:
https://science.n-helix.com/2021/10/the-principle-of-inversion-sign-sign-crs.html

#ASIO Produces lower latency from audio Input/Output Cycles https://is.gd/FasterAudioASIO
ASIO #FasterAudio : but a lot faster, like in gaming or production https://www.asio4all.org/

Samples for Codec & Sound optimisation, Recorded on 2D Mic in 3D


DJ Bobby laser sample , 2 min sample 3D Audio + MC Vocal by JN 
https://is.gd/BobbyLaserJN_EchoZ313 
https://is.gd/BobbyLaserJN_AtmosEchoZ313
https://is.gd/DJPolyEstervsJN7_1

Buddhist Sentience Laboratory
https://is.gd/BuddhistTempleRune3D

https://is.gd/Z313EchoDOT7_1_3D

Monday, October 4, 2021

HE-AAC+SBC overlapping wave domains Quadratic Quantifier with wavelets (c)RS 2021

HE-AAC+SBC overlapping wave domains Quadratic Quantifier with wavelets (c)RS 2021


Wavelet Quantification of 4 Band Harmonic overlay for Radio, DAB, Bluetooth & WIFI & VESA Codec, Display Port & HDMI & TOS-Link

For application of all MP3 & AAC & DSC Standard Wave Compression techniques & Quadratic Banding.

SBC overlapping wave domains: (C)Rupert Summerskill

Principally in Radio harmonics : 4 Band SBC : HE-AAC Quadratic filter mask overlay quantifier

Long wave

Medium Wave

Short wave

UHF

4 bands

Signed =

Reflection Stereo (Simple reflection mapping, binaural)

Dynamic range from centric (2x Bits : Detailed)

8 Bit signed quantizers (Implemented in 16Bit F16b Signed) Long wave

9 to 12 : 12 to 14 : 9 to 14 Bit Quantifiers : Medium & Short Wave

14 to 16Bit & F12b to F16b Signed with 4Bit Remainder float : UHF

For application of all MP3 & AAC & DSC Standard Wave Compression techniques & Quadratic Banding.

Wavelet Quantification of 4 Band Harmonic overlay for Radio, DAB, Bluetooth & WIFI & VESA Codec, Display Port & HDMI & TOS-Link

Dolby Atmos : 7.1 SBC, HE-AAC, AptX F16b-Signed : HE-DA-SBCTank(tm) (c)RS

7.1 HE-SBC (3 Synced streams of R+L+Center Float : F16b+Signed, Combined Global 3D Aria Center mapped over 7.1/7.2 Channels) (c)RS

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Harmonic beautification : JN

Observe an Earth Quake that is 85% or more within the harmonics:

Of the 2hz to 8Khz range if capable.. Tremble like a kit to Ibiza; Dark metal sings..

5Khz to 14Khz Hum the world like a tiger, Sing like a bee..; Be dark & ruthfull like "HE"; Be flexible!

11Khz to 18Khz Rings like a bell!; Sing for eternity of thy child..

16Khz to 22Kzh Sing like a harp...; The sonnet of the angels!

21Kzh to 24Khz you know the scream of metal harps! Electro ARC!

22Khz to 35Khz You know the world of the atom; The singing of a mid day sun... The heat of a pan.

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Optimum Dynamic Direct Routing Table : ODDRT : RS


Reaching straight for Encode AAC, AptX, SBCn Dolby, DTX from the decode is the most logical choice, Needs encode path to H265, H264, VVC with as few deviations from source.

Direct container AC3, AAC 8 Support 64Bit Integer (For CPU Pure Code) Or+ AVX &@ SiMD..
Directly supports Driver Encode path though Float from GPU & CPU Driver layer,
Latency is minimal with a rout of:

Optimum Dynamic Direct Routing Table : ODDRT : Direct Encode Rout List of method: 6 V 5 or 4

Older: 6 Path : 6 Cycles
Encode, Decode, Re-encode PCM, Recode Dolby 7.1, DTS, Encode AAC or AptX or SBC or DTS

Newer: 5 Path 4 Cycles (Including System Driver functions: Virtual, Loudness, EQ etcetera)

Encode, Decode, Re-encode Dolby 7.1, DTS, Encode AAC or AptX or SBC or DTS
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(c)RS

https://is.gd/VESA_HDMI_HDR

https://www.androidauthority.com/lossless-bluetooth-audio-2740550/

*
https://www.ffmpeg.org/index.html#news

FFMPG Outputs the Bluetooth Codecs we need http://soundexpert.org/articles/-/blogs/audio-quality-of-bluetooth-aptx

AAC, SBC, AptX Codec With legal representation for all standards submission by Google, Cloudflare & CB for all operating systems & devices (c)RS

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Improved 3D Audio Containers : Codec's as vehicles for Audio & Video Enhancement: AV.En,

With minimum Processing (CPU+SiMD) on devices such as monitors & AMP's & Bluetooth headsets,

Powerful &(small)

https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html

https://www.androidauthority.com/lossless-bluetooth-audio-2740550/

https://hdbluetooth.com/bluetooth-audio-codecs-explained/

https://www.nextpit.com/bluetooth-audio-codecs

https://www.trustedreviews.com/news/sound-and-vision-does-aptx-lossless-herald-new-era-for-bluetooth-streaming-4161529

https://www.trustedreviews.com/opinion/sound-and-vision-is-3d-audio-the-next-battleground-for-headphones-4151733

Useful codec speed improvement:
https://science.n-helix.com/2021/10/the-principle-of-inversion-sign-sign-crs.html

Dolby Atmos 3D Audio in production

https://www.youtube.com/watch?v=Bmq1Zj2Z0-8

Codec's For Audio & Video


Challenge accepted : Testing the Codecs Qualification 'Levels" :

Higher Dynamic Range Qualification Audio Test cases 5.1 HD 24Bit Stereo Mic's 


Sing 3D


#ASIO Produces lower latency from audio Input/Output Cycles https://is.gd/FasterAudioASIO
ASIO #FasterAudio : but a lot faster, like in gaming or production https://www.asio4all.org/
#WAX it live & WAX it FAST #ASIO for production https://www.asio4all.org/

Samples for Codec & Sound optimisation, Recorded on 2D Mic in 3D

DJ Bobby laser sample , 2 min sample 3D Audio + MC Vocal by JN
https://is.gd/BobbyLaserJN_EchoZ313
https://is.gd/BobbyLaserJN_AtmosEchoZ313
https://is.gd/DJPolyEstervsJN7_1

Buddhist Sentience Laboratory
https://is.gd/BuddhistTempleRune3D

https://is.gd/Z313EchoDOT7_1_3D

Friday, October 1, 2021

Noise VIOLATION Technology Bluetooth : Noise Reduction Technology & Noise Enhancement Technology in use (c)RS

Noise VIOLATION Technology Bluetooth : Noise Reduction Technology & Noise Enhancement Technology in use (c)RS

But ANC Bluetooth technology is provably viable for Noise cancelation!
& Also for noise enhancement telemetry..

But also for Screen, Video, Sound & File..


Hard Drive & SSD Storage..

LED Screens make a tiny bit of noise & we can profile that noise & remove it though processing.

Noise VIOLATION Technology Bluetooth : Noise Reduction Technology & Noise Enhancement:
Technology in use

Laser Mouse is sensitive enough to track sound, As in Sonic vibration that move a mouse over a mad & thus earth quake detections..

Mic can if low pass filtering is examined...

Obviously TV stations have used vibration on cameras, Stabilizers may interfere..

But analysis of low Long wave distortions makes these a network of machines to examine common issues..

We can likewise use Electronic exhaustive examination on electric noise to examine most longwave telescope issues...

Electric Cells process & filter noise so average light is what we have!

(c)Rupert S

QUAKE CON \\//_ entions 2021 - SOUND VIOLATION : QE

https://is.gd/VESA_HDMI_HDR