Sunday, November 20, 2022

The principle of the Bit'...' DAC (c)RS

The principle of the Bit'...' DAC (c)Rupert S

(yes since 1992)

To the world I presented the 1Bit DAC,

Principally it draws waves like a pencil by frequency; So 500Mhz DAC is great!

DAC 1Bit :

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DAC 3Bit : Dithers/Interpolates the pattern with 3 Points per one & averaging

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. .. .. . .
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A Room Setup : 7.1 for example is 7, 1 Bit, 3Bit, 5Bit,More, DACs...

1 per Channel

We however place one more DAC between each channel to interpolate/Dither

3D Audio is up and down speaker DACs

ADC : Analog to digital conversion presents the analogue input into the matrix sum calculator, to collect the bits into groups along the lines of : 8Bits, 16Bits, 32Bits, 48Bits ....N-Bits

Right 1 Bit DAC works By two principles: (With Capacitor)

Vinyl output is varying frequency of a continuous analogue nature & essentially replication of frequency variance, Suitable for a single line instrument of almost infinite frequency variance, defined by the Crystal output Hz multiplier..

Vinyl output but we use a higher frequency than the output Hz & we interleave the frequency submission over multiple frequencies by a Hz factor : Base Hz = 48Kzh | DAC Frequency = 48Kzh * X | = Notes/Tones Per Hz

Interleaved frequency response.

We use capacitors to solve WATT related power drops from quiet instruments dominating another 1 Bit DAC on the same line.

SBC is our model; MPEG/Codec Banding:

52 Bands = 52 Pins | 52 Pins plus 10 band hopping double note 1Bit DAC = 64Bit,

64Bit 1Bit DAC Pins has all 52 Bands of SBC Covered in a pure note + 10 Band hoppers,

Alternatively 32Bands 1Bit DAC & 32Bit Hopper 1Bit DAC.

32Bit Hopper Analog 1Bit DAC = 32Notes continual (WOW)

Higher frequency DAC = Interleaved BIT, But it has to overlay every note but need less Bit.

Rupert S

Banding Monitor, TV & 3D technologies & Codecs: RS

The frequency response of the Video DAC is around 600Mhz.

The band estimate is in reference to various technologies & Codecs:

12Bands to 35Bands on SCART Cable with a 15Mhz to 100Mhz Clock,

20Bands to 60Bands VGA Port Digital

35 Bands to 250 Bands recommended VGA+ HDMI 1.4a to HDMI 2.1b

Each band consisting of blocks of data in : Data Width : 8Bit, 10Bit, 12Bit, 14Bit, 16Bit

This consists of a high colour & contrast; WCG & HDR Content.

Compression is advised.

Rupert S



(My work does not guarantee your product is GPL you may share with me) "State-of-the-art approaches such as OpenMP and OpenCL"

LC3Plus Source for HDMI & DisplayPort Proposal

Free to build!

You know you allow LC3Plus upto 500Kb/s? why not smash a load of
"terrible codecs" & make a upto 1Mb/s band or even better 1.3MB/s &
for DisplayPort & HDMI 7MB/s ...

Bound to be a few casualties to Van Brahms! Mastery!
& while you are at it, make 3D Audio specifications for Dolby & DTS Available!

Sure they would love it.

Be lovely!

"State-of-the-art approaches such as OpenMP and OpenCL"

Sunday, November 13, 2022

Variable Sensitivity Cable Technology

Variable Sensitivity Cable Technology (c)RS

USB & HDMI & DisplayPort & Cables Transmitting Data such as PCI & RAM,

High priority technology

(The actual cable can be any Voltage you need, higher V means faster transmitting & lots more errors) (c)Rupert S

Twisted pair cable sets for HDMI & DisplayPort & other cabling need a protocol that does more than Error correct from 2 to 5 tiny cables or twisted cables per pin! with error correction...

Can in base mode transmit more than one signal; By filtering data speeds.

Transmitting multiple wave lengths; Varying frequencies....

Each cable can have a wavelength polarity transmission using quartz timing crystals & transistor energizers (converting to the faster 5v, with a transistor & Crystal)

We can do the same for light port, Light port relies on higher frequency fiber optic cable connect..

The relative speed of a static pin in a PC is not too much of a problem, frequencies of static pins can be quite high; At least 500Mhz (Shielded),

Cables in motion however are the reason we need the cables to be as motionless as possible, So errors are static to Machine Learning & Error correction by statistical observation software & firmware.

We can however with a Twisting cable set & a single pin, Multiply the frequency transmission by using per cable selectivity with Quart's timing crystals, these do not need to be complex!

Allowing our cable PIN (DP,HDMI,USB Port for example(Static)) to multiply the frequency response by multiple cables per pin.

We can however; Multiply the error correction, By varying the output voltage along the side of the pin, By varying the resistance slightly with a 2 to 5 segment pin with tiny response differences regarding frequency or voltage.

We may indeed improve classic cable connects therefore by clearly defining each transmitted frequency...

Clearly separate..

But not a problem with compatibility.

We shall see!

Rupert Summerskill 2022-11-12

Sunday, November 6, 2022

Frame Expand GEN 3

Frame Expand GEN 3 - Pre Alpha Frame Prediction Motion Compensation Micro Flow Frame & Sharpen with Texture Preload & Removal (c)RS Development 2022

On the Subject for FSR3 & XeSS & ML & TV, Frame generation, Leveraging predict for video between 2 frames would work! H264, H265, VVC, AV1, VP9, DSC; Hardware Codecs all leverage predict!

Predict is an 8x8 Pattern & gets the basic ball rolling if you have 2 frames!

We can work on 3 : 5 : 8 frame predictions, Latency would be an issue! However by leveraging in what Quantum Computing calls : Undefined Future,

We prodigy based on texture locations in reference frame (Pre finalised) & the Defined first wave (output frame)

Frame reference Table for Predicted Interframe : { TV & GPU & Renderer }


Past Frame 3 }
Past Frame 2 }
Past Frame 1 } { Frame Series A }


Finalised previous frame with textures to clear,
Current to render Frame


Future frame series; Stable to probable : { 1 : 2 : 3 }

(c)Rupert S


C.P.C : Combined Prefetch & Cache : Frame Delta Predict Optimisation : RS

Prediction of frames between our stable frames makes a frame available that is based upon our knowledge of polygon & texture locations,

We do not have to base the prediction of video frame (DSC Codec example) upon simply motion,
We can also predict upon past frames to smooth output video frame rate/FPS,
For we almost always record video from the preceding frame.

We therefore can save 'Predict' for the video from our Past, Present & Future frames,
We create the Predict for the Frame & BFrame & Delta Frame with knowledge of future frames..

We have Future frames because we preload the planned Polygon & texture paths of the GPU Compute Units & Prefetch with Cache..

Combining both Prefetch (Cache) & Preframe generation optimisations & predictions.

We combine C.P.C with texture, animation & polygon load & unload with Predict for Video/DSC/Codec

We can also predict for frame based upon what we call textures & polygon's in a frame..
Because we regard the frames content as 3D or 2D saved into a frame or series of frames.

(c)Rupert S


Frame generation By shape & motion made simple: RS

A interframe with prediction (forward leaning) composes forward into the next frame...
B Frame (Quality prediction forward leaning) loaded wavelets to reuse

Vectors saved to frame (shows likely motion & audio sync)
Prediction Vectors & Systematic Stored Motion Vectors

This indicates which pixels will need to refresh and we can then start the data loading process & set refresh & leave a refresh pull to our display panel

Easing the burdens of frame generation & refresh: Table

(Audio & Video Sync properties & Prediction Vectors & Systematic Stored Motion Vectors)

Properties :

Predict motion,
Predict what moves (as in by colour & shape),
Predict 3D Motion in 2D with generalised reference material in 2D & 3D.

Prediction Vectors & Systematic Stored Motion Vectors

Colour properties:

Same colour + Predict Vector
Different colour : From source colour + Vector

Interframe generation (Requires 1 Frame latency, Save 2 frames & Predict 3rd),
Interframe generation latency reduction is to make frames faster (fps) initially & follow

Save while processing 2 frames a vector prediction for 1:2:3 Interframes,

Latency issues are covered by generating a faster initial frame rate for 3 seconds & following this though content.

(c)Rupert S


Video Codec Reference :

Easy Install Codecs:

Main interpolation references:

Interpolation Reference doc RS


FRC Calibration >
FRC_FCPrP(tm):RS (Reference)

FRC & AA & Super Sampling (Reference)

Audio 3D Calibration

2: We use a reference pallet to get the best out of our LED; Such a reference pallet is:

Rec709 Profile in effect : use today!

Rec709 <> Rec2020 ICC 4 Million Reference Colour Profile :

For Broadcasting, TV, Monitor & Camera

ICC Colour Profiles for compatibility:

Colour Profile Professionally


This one will suite Dedicated ARM Machine in body armour 'mental state' ARM Router & TV

Android & Linux ARM Processor configurations; routers & TV's upgrade files, Update & improve


Python Deep Learning: configurations

AndroLinuxML :

Linux :

Windows :