Friday, April 24, 2020

HPC Render Layer priorities - Science;Research:Cinematic:Movie:Design & Gaming

HPC - Render Layer priorities - Science;Research:Cinematic:Movie:Design & Gaming

A List sorted for functional use in Programming:Science:Gaming:RS

The truth is the image & 8/7/6/5/4/3D Holograph/Sound/Wave/Field/Polygon standards:
(Standard Physics Model) for processing data (scans,XRay's,Ultra sound,Sonar: for example)
Are basic standards Implemented by the GPU Processor format support,
Vulkan,OpenGL:ES,DirectX,Mainframe,PC,Mac,Phone & Console

Logic necessitates maths:
Float & Integer : Dynamic,Precision,High precision,Compressed,Half & Lossless compression optimised bit range & masking(for example XOR & AVX,Vector)

Feature sets of the Standard CL_C++ divide,

Simple instruction parallel SiMD,AVX,Vector
from Float & Integer FPU full instruction set

However the supported standard algebra objects : A>Z : Sign standards like planks,
Are to be defined first.

Function call priority:

1: Memory defined maths objects : MDMO : Float,Integer & static

2: Functions by class : SiMD(Vector), Float instructions FPU & Integer instructions

3: Having defined these, We call on Vulkan,OpenGL,Metal,DirectX for supported object classes:
Images,Audio,Polygon's & other objects defined by GPU standards (compression standards for example).

Minimising calls : Parallel Identity instructions: OpenCL,Direct Compute & at the same time,
Call OpenGL,Vulkan,Metal,DirectX,Console code,

The initiated GPU standards called : OpenGL,Vulkan,Metal,DirectX,Console code..
To aquire format standards supported, Do not mean that we have to use the standard on CL_C++/C#,
Acquiring the supported definitions simply means : Usable & Load/Save available.

Order as defined below: Display the HPC Science requirements for Research,Render,CAD,Cinema,Movies,Gaming

Dual execution, Single or multiple source RAM objects; Initiated though resource allocation & management.

AMD,IBM,NVidia,Intel,Sony,Microsoft,Linux,Apple: Follow the model: Dynamic Managed execution & timing assessment with pre-fetch anticipatory cache: L1,L2,L3

(c)Rupert S

A List sorted for functional use in Programming:Science:Gaming:RS

Over arch API standard SDK core code:

User Interaction:

Display & windows:

Media protocols & data collection + camera & video:
Audio, Video & Media encoding standards and hardware, Data collection, Process & Save } Bios : compute : HPC } Without HPC software & this stack nothing works BIG   } } 3x load:code research data exploitation:Render & save+optimise+compress } Dynamic data sets of precise 4/3D assets for study. } } : 2x for input & output render & data
3D data & photo input standards & compression, Data Sets
Dispite the priority of high accuracy, Particular to research & CAD conception,
The priority of introduction to Cinematic render makes Gaming a priority,
Particularly in light of RayTrace & WebRender : WebGL, OpenGL:ES & Virtual Systems & VM - Priority pixel & Vector & Ray-trace 8   } } 3x load:code research data exploitation:Render & save+optimise+compress } } } Extrapolation of rendered data in ML,AI & Analytics

High priority data exploration & utilisation & save:

Data base      } } data base stack } data base } Dynamic data sets of precise 4/3D assets for study. } } : 2x for input & output render & data
3D data & photo input standards & compression, Data Sets   } } 3x load:code research data exploitation:Render & save+optimise+compress


Analytic Rendering Interface for Data Visualisation

Launched in November 2019, the Khronos Analytic Exploratory Group is now ANARI™, an official Working Group under Khronos governance. This new Analytic Rendering Interface API will streamline data visualisation development for any company creating scientific visualisation rendering engines, libraries and applications. ANARI will free visualisation domain experts and software developers from non-trivial rendering details while enabling graphics experts to avoid domain-specific functionality and optimisations in their rendering backends.

Rupert S

Sunday, April 12, 2020

CERN-Filter & Masks

Centred Energy Reactive carboN : CERN-Filter , Masks & Clothing Material

Patents : (c)RS

(Save the health and shop community and health workers in NGO such as
(Donations appreciated!)

(The best formula we believe in at CERN & Boinc & WCG)

Packs of 10 to 100 of masks in this design free distribution too all customers with a subscription of 1 year & or a product of prestige from your play store..

(By recognition your sympathies and donations of contribution to the science community are most appreciated.)

Masks & Filters, Industrial Filters & protective materials : RS

Created in layers of fine mesh filer carbon between layers of water/energy absorbent/retentive/expulsive silicon gel fibre cloth,

at 1/3mm to 4mm thick the face masks & machine filters are intended to reduce and balance atmosphere in situation where: Water, Chemical, Solvents, Dust & germs/Bio-matter are present & a cause of problems,

The solution is created by the LHC team


at 1/2mm to 20mm C.E.R.N Reactive Materia is designed to shield bodies from many threats,
A layer of refraction though light materials on top & polarising light fields & OLED mesh..
The creation of Synergy System Dynamic Logic.

O.L.E.D Formula for display technology : (c)RS

O.L.E.D Display technology : Advanced Harden HDR LED:
Layer of bouncy silicone fibre vine mixed with very fine carbon fibres,
Layer of hardened transparent material, GEM
Layer of detective material (very fine) & O.L.E.D
Layers of bouncy silicon plastic (elastic) and very fine carbon fibre..
piercing conductive surface circuit..

Cooling layer Metallic radiator & electrostatic-VRBase 4 cone speaker (very thin)
Layer of cooling material for strengthening display.
Layer cooling & protective.

(c) Rupert S


Medicine : Ventilator : CERN are developing revolutionary HEV : High Energy Ventilator(tm)

You might want to ventilate asthma & burn patients as-well as other patients with ventilation issues such as astronauts & divers,
Serious topics such as ventilation & filtering in nuclear radiation zones & biological hazards.
These features are proposed to be included & researched.

A team of experts at the European Organisation for Nuclear Research (CERN) in Switzerland, the operator of the largest particle physics lab in the world, is developing a stripped-down medical ventilator for patients suffering with COVID-19.

Known as the High Energy Ventilator, or HEV, the device could be used to help treat patients with mild forms of the disease, or those who are in the recovery phase, freeing up more advanced machines for more severe cases. The design was proposed by a team of physicists from the LHCb (Large Hadron Collider beauty) experiment and has been designed with "ease of deployment in mind."

The device is based on components that are simple and inexpensive to source, and can be powered with batteries, solar panels, or emergency generators, making it easy to deploy in areas with limited resources.

Thursday, March 19, 2020

Single Photon : Patent Table

"Breakthrough in 2D Material that Produces Single Photons"

Interesting article, have you found a way to emit them serially ..

Patent Table : (c)RS

The speed is relevant to the production of fibre optic cables.
Also for the study of light, Angle and computation,

Single file photon : fibre optic transmission, Parallel & Serial messaging, Signalling ..
Parallel Photonic Fibre Optic & Serial Photon Fibre Optic,

Multi complex coded fibre & axis air transfer,
Multi Axis Data transfer though filter matrix & crystal.

Secret messaging, Space & Satellite inter-spacial transmission & Earth to space ..
Orbital translation..
Axis & Angle calculations, Space calculations,
Body scanners.

(c)Rupert S

 "No Strain, No Gain! Breakthrough in 2D Material that Produces Single Photons

FEBRUARY 4, 2020

Home » No Strain, No Gain! Breakthrough in 2D Material that Produces Single Photons
A false-color scanning electron micrograph of the array used to create deterministic single photon sources in epitaxial tungsten diselenide. The inset shows the Hanbury-Brown Twiss interferometry measurement proving quantum emission.
A false-color scanning electron micro-graph of the array used to create deterministic single photon sources in epitaxial tungsten diselenide. The inset shows the Hanbury-Brown Twiss interferometry measurement proving quantum emission.
Image courtesy of Michael Pettes, Center for Integrated Nanotechnologies, Los Alamos National Laboratory. Used with permission from AIP Publishing.
The Science
Quantum information technologies need materials that can produce a regular stream of single particles of light (photons). Two-dimensional materials are made of single layers of coordinated atoms. Recent research has shown that these 2D materials may have potential as light sources that emit light as single photons. Scientists discovered a new method to generate single photons. They used strain (a system’s response to an applied force) in a 2D material made of tungsten and selenium. By grafting a thin film of the WSe2 onto an ultra-sharp tip made of silicon dioxide, they created specific, well-separated spaces on the thin film that created photons.

The Impact
Generating photons one at a time is essential for quantum communications and certain types of quantum computing. Being able to control thin-film materials so they emit single photons at precise locations will pave the way for scientists to develop quantum materials for use outside of the lab. Previously, scientists didn’t know the mechanism for creating this effect. In addition, it wasn’t possible to produce these materials on a larger scale. The fact that researchers will be able to scale up these 2D tungsten/selenium thin films makes them potentially useful for manufacturing quantum technologies.

Scientists discovered a new method for developing sources that emit light as single photons (quantum emitters) by exploiting strain in a two-dimensional material. This method creates spatially localized and well-separated emission sites in a continuous tungsten/selenium thin-film. The film is created by a multi-step diffusion-mediated gas source chemical vapor deposition technique, then transferred onto an array of ultra-sharp silicon dioxide tips. Because the film is very thin, it conforms to the radius of the tips and bends towards the substrate by more than a few percent. The resulting strain is enough to change the electronic structure, but only at the tips. The affected area emits light of a different color and nature than light from the rest of the film. The team observed bound exciton lifetimes that were one order of magnitude longer compared to emissions that were intrinsic to the film. Single photon generation at the tip apex was confirmed by a laser technique called Hanbury-Brown-Twiss quantum interferometry. Future studies looking at the role of mechanical deformation in creating these quantum emission sites may enable a route to control quantum optical properties with strain. While engineering of quantum emission in two-dimensional materials is still at an early stage, this research provides a path toward scale-up to larger quantum material systems.

Michael Pettes"

Monday, February 24, 2020

FPU double precision : mathematical errors: Thoughts and questions

FPU double precision mathematical errors: Thoughts and questions

Double precision maths is luckily the modern CPU core FPU feature..
Precision of 2 errors over 1000000 result will mean one or two errors per trillion calculations,
However feasible perfectly error free results are..
The net result is believably within the error factor posed by Intel guidelines.

Error free incites perfect pre-fetch and super class stability,
The facts remain the same on error count:

AVX float buffer overrun,
FPU Buffer overrun.
Rounded results.

Most plausibly a buffer over run.
Consistently very high precision numbers require a 180 bit buffer...
Around 16KB stack buffer should prevent overflow (per result)
Compressing the resultant into a compressed memory zip saves data space.

(c)Rupert S

perhaps this will help:

"My priority is to publish "IEEE 754 as intended - or how to
obtain identical double precision floating-point results".

SixTrack LHC@home is running well but tasks are
still being taken rather slowly and I reckon we use,
at best, one third of your provided capacity. Still your
support is vital for the High Luminescent LHC studies.

Personally I have a couple of issues:
I need to access old migrated data to define SixTrack
performance and this is a problem right now.
While the Invalid result error rate is in general very low,
24 Invalid and over one million valid today, I need to
identify the genuine computational errors.

You can find my recent CERN Open Days presentation at
along with the state of my research.
Eric Mcintosh"

Monday, January 27, 2020


Examination of Corona virus :

Corona viruses are related to the common cold and flu; As a family of viruses.
Because Corona viruses are related; There are bound to be related resistances and cure's for the family Corona may be found,

Utilisation of common source solutions is applicable.


Apparent symptoms "fever, coughing and muscle aches"

Possible sources of infection ..Sweat .. possibly if mixed with infected blood/puss
Breath? "possibly cough"
Infected meat ?
"Corona virus is complex and most probably has a low heat sensitivity"
"Possibly responds to cool air well & low humidity"
Rupert S

"Thailand has confirmed its fifth case of the new Corona virus.

"The patient is a 33-year-old woman from Wuhan on vacation," deputy public health minister Sathit Patucha told Reuters, adding she was under quarantine at Rajavithi hospital and her condition was improving.

The woman arrived in Bangkok on Tuesday with her daughter and visited a private hospital complaining of a fever, coughing and muscle aches before being transferred to a government hospital on Thursday.

Her daughter tested negative for the virus.
Samuel Osborne
24 January 2020 10:44"

Symptom statistics: 99 patients minority report

99 had Inflammation of lung tissue & high liquidity issues
82 had fever
81 had a cough
31 had shortness of breath
11 had muscle ache
nine had confusion
eight had a headache
five had a sore throat

Features of the disease Corona Virus China throughout the active phase:

Can include multiple organ failure & Auto-immune response/overload on rare cases.

Further details : Corona:

Infection occurs before symptoms most probably & also during infection symptom display
Incubation period 5 days to 2 weeks, Infection rate probable around 3% per hour..
"Based on the first 425 confirmed cases in China, each infection led to 2.2 others on average"
"mortality rate potential 2% to 3%"

SARS2 > CoronaVirus19: Mitigation strategy: Examination & Treatment logic:

To be clear the major reliable cause of death is Immunodeficiency such as AIDS & factors such as poverty (Low nutrition, Hunger, Famine),

In the case of old people the major factors are the decline of immune system function and low regeneration of healthy cells (Often caused by bad diet,Sanitation & mental spirit).

"Bat out of HELL"

Current research links COVID-19 to certain types of bat as the original source,


hospitalised patients with severe respiratory infections;
cases with acute respiratory infections in hospital or long-term care facilities;
patients with acute respiratory infections or influenza-like illness in certain outpatient clinics or hospitals in order to assess the extent of virus circulation in the population;
elderly people with underlying chronic medical conditions such as lung disease, cancer, heart failure, cerebrovascular disease, renal disease, liver disease, diabetes and immunity-system compromising conditions such as AIDS & Age/health/poverty related Immune system deficiency.

Help the community discover cures & improve the community:

Vaccine development: - Masks & Filters

Access to COVID-19 Tools (ACT) Accelerator

Learn more SARS2:

We are the minority: China : UN : World

Solve data :

WHO OutBreak

WORLD Community Gains Nobel Prize for solving WORLD Raid Virus Event

We are the minority: China : UN : World
Solve data :

Public awareness grows with new corona virus!: - vaccine creation video & world statistics

Situation report WHO:

Technical guidance WHO:

Information corona: - Symptoms - Recovery Illness

high priority :

Science facts corona:

Identifying active damage to bio systems with active virus

Rupert S


Quarantine a study in thought:

Various diseases we can potentially get rid of...

HPV Venereal Diseases ...

Gonorrhea ?

various others with short term life cycles...

Potentially short term venereal diseases, Are potentially got rid of in most of the world..
Problem being that they may well still exist in potential..

As you know women get cancer potentially from HPV & maybe males too?

2 weeks is potentially a majority clean system,
However we still need additional medicines & cures .. As potency still exists..

We do need to support projects covering diseases and deliver inoculations,
Families may need to be covered,
People may need vitamins to cover sunlight loss & physical fitness and frankly mental sanity.


HIV appearance & AID's are the mean sign in the isolation; WHO data & UN Data are big incites in the situation of Venereal disease prevention though the quarantine,In addition the discovery of AID's Symptoms furthers prevention; During this time of emergency,

Emergence Data for diseases is a WHO/UN/World Necessity,
In times of World AID Funds & International Disease control/Prevention,

Isolation is a unique study period and we have a very limited time to use the data.

Rupert S - Masks & Filters


Human Papillomavirus | HPV


**Project list

Amazingly <3 folding="" home="" p="">

**Study data

Wednesday, January 15, 2020

Float, HLSL & SPIR-V Compiler Role

Float, HLSL & SPIR-V Compiler Role

Vulkan 1,1.2,1.3+ & DX10,11,12+ , HLSL & SPIR-V
Rule sets : Float,Vector,AVX,SiMD

General Instruction Optimisation Procedure  & Vulkan/DX Shader stack.

HLSL & SPIR-V Compilers jobs are to streamline code into efficient Float & SiMD,Vector,AVX Instruction sets that do the maths in the order most efficient for clock cycle use & Instruction load,store & set cycles.

HLSL & SPIR-V should be optimisation compiler sub-rules for valid Vector,AVX,SiMD instructions.
Complex maths is 90% going to be float & SiMD instruction are clock cycle optimiser's for uncomplicated maths with multiple vectors.

General Instruction Optimisation Procedure  & Vulkan/DX Shader stack.

Firstly the SiMD Shader base language is Assembler with script balanced scripting models

GPU: AMD,NVidia,STI,ARM,Intel ,RISC sets(IBM,Cisco,Del,HP,Fujitsu,Sun,Subset Micro-Processors,Thunder 2,CISC: AMD,Intel, IBM
(Others Exist.)

Basic instruction strategy of SiMD & Float adaptation of the main concerns for all programming models that funnel into SiMD/AVX/Vector & broadly Float..

HLSL,SPIR-V Code is a layer 2 abstraction over the code base Vectored Instruction Set,
Conceptually the baggage is imagining that there is a limitation to level 3 C Code..
Well as SiMD/Vector/AVX/Float is a Algebra maths formula, The basic solution is algebra.

Algebra is the super set within which Shader code exists as a subset of Float,
Understanding this fact is key to understanding the concept.

The role of the shader layer shall be divided into two parts:
Complex maths : (Integer, Float) & Simple Maths with multiple dataset values.

Firstly the Coder separates the two layers that solve the maths algebra.
(FLOAT)The complex maths Objects(Algebra) & (Vector,AVX,SiMD)the Vector rule set Objects.

Polygon (float) Values = Result A,B,C & then Vector to tessellation
Preferably we have the polygons worked out and saved in ram & then we tessellate.

Vector Instruction: Memory Loaded Objects (A,B,C,D,Ecetera)
Instruction sets of bit swaps being common in Interpolation & Anti Aliasing for example.

Vector instruction sets : AVX are in principle to redice CPU Cycle count on multiple Object(A,B,C,D) Simple Maths without testing the rule sets.

The world of Vector involves Bit Swaps (More complex algebra)
& Simple Mul (Multiply) + - & Division /

Bit swapping data sets appears to be a key player in SiMD/AVX
So arguing about Float matters.. and the role of Vector instruction is clearly defined as increasing instruction count per clock cycle for a limited instruction set.

Understanding efficiency is the object of the compiler & we have to test the instruction speed & efficiency versus FLOAT..

Bit Swaps are 3 Float instruction cycles for example versus 1 in AVX; With series of Objects to swap,
Series of 4 for example.

Float &Integer maths Instructions:

Dimensional code such as 3D Polygons,Curves,Ellipses,FTT,Blast & Maths related to vectored noise reduction such as Analogue Vacuum Tube Maths; Indeed Ohms law for example.

So imagine a world where simple algebra is the law, So algebra is soon complicated & involves 3 roll loops.

For example:

For A = 3, C = EMC², D = Entropy, E = Energy

therfor A + B

B = ( G = ( F - ((D/C)+(E*C))))

Exumé Temré
Vector is to simplify cycle, Float is to explain the butterfly

(c)Rupert Summerskill

Wednesday, December 11, 2019

CPU & GPU Problem Solutions

CPU & GPU Problem Solutions: Updates happen

Screen flicker Problems Games & Browsers/OS:

The reason for the flicker may be because of ram page overlap in the pre-fetch/Buffer... due to large ram sizes in the PCI fetch...
Glitching may occur with a low level driver with exceptionally low levels of buffer / Stack cache...The suggested frame buffer is 3 frames,

I optimise Frame cache to 7 the octagonal source code requirements of fetch and pre-fetch CPU/GPU processing tip should be overlapped by a pre organised DMA Compressed data fetch...The same goes for fibre channel architecture..

The frame buffer automatically allocates a loose Paging system.. flex Muscle: Align code & RAM Fetch/Write to Kilobyte Order boundary.

Ordered to be data aligned with the requirements of the cache cycle and data size...

64Bit processors order on 4Kb boundaries minimum up to 64Kb optimum... Larger buffers can afford to lose a 1 to 63 KB but not more to obtain optimum ram boundary aligned cache burst DMA Cache fetch & set/write.

In Vulkan and DX12 over estimated buffer may introduce latency, DMA Cached fetch is the answer.

(c)Rupert S


Compiler books & reading :

Vectored code : tessellation & other functions using SIMD & Compute Shader maths: