Tuesday, October 29, 2019

Classic Physics

Theorem : Classic Physics : a Relative Version of events ATOMIC : RS

Classic physics presents the electron as a non quantum event: several versions available

Electrons may move though another dimension when tied to the proton...

the electron passes over a dimensional quartet, A symphony of harmony & attraction..

List : 1A Devastation (Classic Harmony)

By moving in 1 (rotating relative to atom)

2 that rotate on 2 axis around the central point of the atom..
Regard this event as moving on two axis relative to energy requirements to be lower or higher..
the energy is potentially an axis.

By regarding the Energy axis as dimensional; The 3 axis appear in reality..
However the electron moves though such speed in the hyperial dimension..
Hyper space or and subspace,
In & out relative to gravity axis AKA The gravity well or Expansion event : Time horizon.

Potentially the electron appears to be located partially in the place a quanta of electron potential would appear..

So doing the electron may be of any size we desire (In subspace) Potentially representing appearance in reality as the presence of a small field (Known to us as the Electron).

Field representation of all Mass & Mass-less objects; Does create the potential to support holographic presentation & Classic science views of solid & robust nature.

Classic views are thus .. Preserved in argument of holographic, Quanta & New Age Theories.

Dimensions are in effect free, Travelling in them is the thing that costs energy & effort.

(C)Rupert S

https://science.n-helix.com/2019/10/black-hole-core.html

https://science.n-helix.com/2018/05/matrix-of-density.html

Monday, October 28, 2019

Spinning vortex : Black holes in the centre of metal core planets : Planet Core Theory

Spinning vortex : Black holes in the centre of metal core planets : 

Planet Core Theory:

reaction and mass : heat and energy

To surmise the heat created influencing electrons in the core excites matter so much that energy of atoms feeds the black holes speed,
However the energy of the matter is greater than can be absorbed by atom sized black holes.

Smashing electrons at the excitement levels of the core into smallish black-holes proves hard and luckily.. saves worlds from the energy absorbing capacity of smaller black holes..

Theory: The event horizon absorption energy (negative) is less than absorbed electrons with core heat from metal core (magnetic)

Magnetism is preserved and engendered by black hole heat and frantic chaotically inclined balanced centripetal motion..

Strong energies create the necessary speed & energy to prevent absorption of core mass.

(c) Rupert S  https://science.n-helix.com/2018/05/matrix-of-density.html

Thursday, October 10, 2019

QUAKE G VPS SERVER

Cloudflare Massive : news : QUAKE G VPS SERVER

Retiring XSEDE TACC's Wrangler system: Creates massive news bubble in VPS virtual private servers CF

No longer accepting allocation requests and will be decommissioned from XSEDE on September 30, 2019.

Plans for the 10000 Core Terabytes of RAM, Multiple GPU Dynamic Cloud VPS System to be used for tasks such as:

QUAKE SERVER : Multi Terabyte Node, Dynamic access maps
RIFT Servers
World of Warcraft
Star wars Online
Star-trek Online

Cloudflare Server node hive.

Amazingly the revolutionary TACC Wrangler ML System offers priority one multi port 10GB Ethernet with internet access of less than 15ms latency.. High security & key location in Texas Arizona..

Wonderful news.

https://www.cloudflarestatus.com/

https://portal.xsede.org/allocations/announcements

https://portal.xsede.org/resource-monitor

https://is.gd/ProcessorLasso

Rupert S

****

VPS : Serious business expansion:

https://cloud.ibm.com/gen1/infrastructure/provision/vs

https://cloud.ibm.com/catalog big fast cloud

https://www.hostinger.in/vps-hosting

Epyc servers
https://www.hapihhost.in/servers_category/amd-epyc-7401p-24-core/

ramnode amsterdam & world
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https://hostsailor.com/vps-hosting/kvm-vps/windows-vps/

netherlands , russia , usa
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euro, usa, south america , around the world
https://www.vps.net/offers/ 35% off
https://www.vps.net/cloud-datacenter-locations/

Euro locations Server Auction
https://www.hetzner.com/sb
https://www.hetzner.com/dedicated-rootserver/matrix-exh

Euro locations
https://www.hetzner.com/cloud

code : CLOUD-WE
https://www.ovh.com/world/discover/poland.xml

https://www.skysilk.com/blog/2018/premium-vps-hosting-now-available/
https://www.skysilk.com/blog/category/cloud-hosting/
20% Discount
https://www.skysilk.com/cloud/pricing#classId=Premium&section=2

**
with dynu.com dynamic dns
https://www.wiredblade.com/ControlPanel/AddDedicatedServer

https://science.n-helix.com/2018/09/hpc-pack-install-guide.html

Sunday, September 22, 2019

Protein function observations - WCG - Protein Interactions : Prions

Protein function observations

"Help Cure Muscular Dystrophy Researcher Developing New Methods for Deciphering Protein-Protein Interactions"

https://www.worldcommunitygrid.org/about_us/viewNewsArticle.do?articleId=606

https://onlinelibrary.wiley.com/doi/full/10.1002/prot.25757

Docking poses of a single protein pose significant processing time consumption ..

" ∼50 000 docking poses for each protein pair. Thus, for a given protein P, we considered about 50 000 × 262 = 13 100 000 docking poses."
"23 642 ISs, which were merged into 370 IRs to define our second “extended” dataset, PPI‐262" (Interaction Sites IR)
Limited computation time demonstrates how complex life is; Being billions of interaction for more complex life forms.

In this example we see that probability of a pose being relevant compared to for example vain size & shape.. Or the particular acid/base/alkaline & Chemical composure of the environments of function..
Also temperature ranges need to be born in mind as bodies function though a set range of temperatures..  18|31

In beings living in for example geothermic vents.. The environmental pressure upon proteins is rather more challenging for most of the life on our planet; Proteins are a key reason for challenge & survival.

Available interaction points also count as potential attack vectors for acids; Oxides .. Ozone and other functioning chemical interactions & changers; Decomposer's or modifiers.

Trypsin in the diagram (Figure 2) brings a memory of the influence large amounts of brain fluid in Creutzfeldt-Jakob disease (CJD).. and the bovine version.. however this will have to be examined.

"both SCcons and SCnotLig are designed to target conserved sites, their predictions often overlap substantially.24 By contrast, SCgeom disregards conservation and uses only physicochemical properties and local geometry to capture highly protruding interfaces not necessarily conserved through evolution."

Conservation of binding sites though evolution denotes stable evolution over time,
Binding sites appear to have sudden modifiers that lead to large changes in the dynamics of shape; Chemical interaction & evolved function,
In this rule conservation of function does indicate smaller changes to the evolution of species,
Larger & sudden shifts in function have large dynamic shifts in pattern though-out a biological systems function & design,
Deliberate or random changes.. Have sweeping effects on function & biodiversity,
Large changes or small the complex interaction of dynamic chemical interactions have large effects on biological function & these need to be studied.

Small shifts in chemical composition of proteins have varied effects upon the function of the bio ecosystem..
Such an example is left & right handed prions in Creutzfeldt-Jakob disease (CJD), Smaller changes could potentially produce astonishingly large changes or almost unnoticed effects.

Some examples:
Ebola
Zika
eating disorders
Auto Immune diseases

https://www.ninds.nih.gov/Disorders/Patient-Caregiver-Education/Fact-Sheets/Creutzfeldt-Jakob-Disease-Fact-Sheet

Regards Rupert S https://science.n-helix.com

Friday, July 12, 2019

WCG - Boinc - Community Science Proposals

WCG - World Community Grid proposed topics of interest

Boinc : Bare Metal VM

Firstly the world community at WCG propose to do many a worldly good for the aiding of social order & good health..

List:

Study into the fungle foot infections including bovine fungle foot rot,
While this topic may seem minor the effects on society of bad feet is annoying and clinically depressing to so many.

Study of the various effects of tar including examination and computation of the locations and formation of tar & excessive poisons in the lungs,
Proposal includes all collected data & informed research in biomedical databases.

Healthy living is the requirement of mankind & alien species alike.

Study of bone fractures & the auxiliary study of XRay examination with radiation dosage assessments., Further study will improve on already successful research at WGC,WHO & MSF (UN)

Study of chemotherapy & radio interactions with antibody proposals for medical grade chemical usage minimisation & optimisation.

Study on the effects of skin burns on healing & of the environment-s best suited to self healing bodies; Under therapy & or ointment treatments.

https://www.worldcommunitygrid.org/about_us/viewAboutUs.do

https://www.worldcommunitygrid.org/research/viewSubmitAProposal.do

Rupert S

Tuesday, June 18, 2019

Vulkan Kernel - Windows - Linux - Android - Apple

The Vulkan Kernel - Windows - Linux - Android - Apple


References to VULKAN can be replaced or supplemented with Metal (Mac OS) & Direct X

All driver parameters are set according to the Vulkan principle with hardware and AVX & Float versioning...

Under the level 2 kernel api calls, Direct messages to the driver modules in Vulkan compatible script, The kernel is fittingly representing the screen resolution though mode & VESA Standard 2D & 3D instructions..

Mode query will one proposes include Vulkan API call queries to all compatible devices..
For this purpose the api will call an ID on the device for driver model/Version.

Once the VESA & Vulkan standards are found; Mode setting can be carried out by the OS,
However the Open CL & GL functions for screen settings can be used pure.

Depending on space in the bios uefi the calls may have already been made to call the screen optimum into being, Bios calls can reference hardware, IO, DMA & Memory/Feature Sets,
Such settings are equivalent to environmental flags (Set).

Pure Vulkan kernel calls in Kernel speed up the process & lower RAM usage,
Possibly increase security (ideally)

Ultra High Definition Colour : 


Video Colour definition smoothing & Optimisation with sharp edge HDR Contrast Adaptation.
Dynamic colour remap & Optimisation,
Wide path 8 512Bit,256Bit,128Bit,96Bit 8; 16Bit per channel into & from 10Bit per channel & 8Bit Per channel ..
With dynamic hardware accelerated Colour translation & super dithering with AA in transparent ranges, LOD Translation in vectored 3D though FPU/GPU/AVX/SiMD.


VR-VMP-3D - Vector tables/SIMD/RayTracing/High Precision Float:

We can use CPU & GPU MipMap & Tessellation  RiS with micro smoothing predictive tessellation with map fonts, We can also do colour maps and lut conversion for dynamic contrast & Sound for the Realtek Audio codec! We can do this for video also...

Light/Shade & Colour HDR Mapping & Polymorphic HDR 3D Sound; Texture emulation of feel, 
Touch and sensation/Sound though Direct Compute Shaders & poly numeric maths.

Haptic 3D feeling/Sensation/Visuals/Sound & Audio for JS/script & code/Open CL/Direct Compute for 3D/Video/Internet HPC.

Sensational Virtual 3D Web/Video/Classic Video/Games/Audio/Fonts with haptic sensation and touch! 
All new JS ML code to make true sensation : real feels for emotional highs as you chat,

tip or cam your game experience & do research high performance compute.

Kernel plans are to improve OS + Kernel integration for Bios MK3/4:

"GPU/CPU Float capacity; May well be far more of worth than we have as yet anticipated.

SiMD <> Float conversion makes practical the evolution of super functional dynamic capacity,
In the CPU/GPU/Processor market..
Integer <> Float conversion; Covers the rest of our needs for precision enhancement.

(c)RS" 

****

Thought it best to let CPU/GPU Creators get there thoughts around the latest development that would improve the OS & bios..Making improvements in interaction that improve latency issues and ram usage in conditions such as HPC,

High performance computing requires low latency & reliable OS function with a whole lot less ram leaks & CPU clock cycle usage..Particularly in the case of GPU usage in kernel load; For example in linux or phone (Android for example or ios)

Development of low tick dynamic kernel integrated GPU functions in the same manner as chrome integrates function on the fly,Chrome is quite impressive in this light; As also are the OpenGLES applications..

Core functions are the most worthy of optimization & obviously we require the best work to be done on shared resources ..Resources shared across core functions like Float and AVX/SiMD.

Integrating core AVX or Vector function of provident use & optimization; Are surely of most use to GPU Manufacturers 

..Interested in pipelined Pixle/SiMD instruction pipelines for Tessellation or other core non floating,

Instruction...Integrating float conversion so that SiMD can be carried out converted into Majority GPU/CPU Float capacity; May well be far more of worth than we have as yet anticipated.

SiMD <> Float conversion makes practical the evolution of super functional dynamic capacity,
In the CPU/GPU/Processor market..
Integer <> Float conversion; Covers the rest of our needs for precision enhancement.

Saturday, June 8, 2019

Website Development : 3D : Vulkan Stack for web page,data,science & gaming.

Website Development : 3D : Vulkan Stack for web page,data,science & gaming.

Console, Windows, Linux, Android, Mac, Smart Phone: OS & Kernel

Stack list:


HTML DOM (Document Object Model) >
PHP & Database >
HTML5 >
JS - JQuery & JQuery 3D feature stack & jquery ui >
WebGL >
WebGL Compute &
Streamline API
Vulkan API - Direct Render : Ray trace the Audio/Video/Text & Visuals and force/ gravitational effect paths,

Use Vulkan - Direct Compute OpenCL to trace , optimisation and pre-render Vertices,Borders,Renderings & pass Vector trace to GPU & Back To Direct Compute OpenCL.

= Interactive 3D & Web

https://science.n-helix.com/2017/02/open-gaming.html

https://science.n-helix.com/2016/04/3d-desktop-virtualization.html
***

HTML DOM (Document Object Model)

"The DOM is the structure a web browser generates from an HTML file. The browser reads the HTML file and generates a version of the elements that is formatted for your JavaScript code to communicate with. We need this “translated” version of the HTML so that we can use JavaScript to talk to the elements on the page. If JavaScript could not talk to the DOM, we wouldn’t be able to use JavaScript to change the appearance of the page."

https://generalassemb.ly/coding/full-stack-web-development/dom-manipulation

https://www.w3schools.com/js/js_htmldom.asp

3D Document manipulation though the use of JQuiry

***

PHP & Database stack to handle program data and formatting...
& because PHP can output pages and windows in code formatted in DOM and HTML5
We can create menus and pages that do not require the use of large file sets..

Code repetition is the secret of the PHP and database system,
Other systems like sites written in HTML require pages to be written to the server &

PHP with the database stack is a sensible system to reduce the nessety to use Lots of storage for the site code,

PHP code can create multiple window sets with Dom orientated Dynamic JS and HTML5 Dynamically
Using the principle of JQuery & JQuery 3D feature stack.

****

So HTML5 & DOM create windows, frames & interactive content:

However we need to use standards that create animated objects & people,
While we can draw basic 3D objects in HTML5 we also would like them animated..

3DMax, AutoCAD & other formats provide motion for vectors so we need HTML5 to animate objects though OpenGL, WebGL & Vulkan.. So we need formatting to create motion in GL.

Tables of motion & reaction, created in small database sets, Database sets can be compressed & should be.

For this purpose we use databases, more than 1 so we are able to store sets of objects within the scene or web page.. In essence we stack compressed databases & this allows us to both interact with the page & stop downloading data or save bandwidth.

****

Trace & Compute : Open CL Direct Compute, GLES,GL,Vulkan,Direct X : 


Video Effects; Ray trace the audio and force/ gravitational effect paths
Use open CL to trace , optimisation and pre-render, Light & Sound & effects such as force-fields,

By Intercepting occlusion in comparison to OpenCL Direct compute directives of force & motion & energy .. Direct compute (OpenGLES 3.1,Vulkan, Open GL & Direct X..

Direct Compute Open CL is able to ray trace anything from simple dynamic effects to bullet trace sound effects, With direct mapped effective & efficient Direct Compute OpenCL in 3 modes:

Direct mapped effective & efficient Direct Compute OpenCL in 3 modes:
Real time
Pre-Rendered on load (scene & lighting, base shadow effects)
Interception real-time pre-render (Microseconds) with Spontaneous : Active CL (tm)

AE Cone Effect: Reducing overhead on 3D Vector emulation of 3D Spaces:

For other functions of reduced precision for the reduction of processing time,Memory or reduced latency.

Use of cone, AE Effects lower the CPU/AVX/GPU processor usage while maintaining effectiveness.

Library builds reduce development costs with Real-Time Engines.

Other effective use of compute such as maths are 100% Effective both in games & on the web.

Creating SDK ARM/X86/GPU/FPMG/SiMD

Vectored code : tessellation & other functions using SIMD & Compute Shader maths:
https://www.youtube.com/watch?v=0DLOJPSxJEg

VR-VMP-3D - Vector tables/SIMD/RayTracing/High Precision Float:


We can use CPU & GPU MipMap & Tessellation  RiS with micro smoothing predictive tessellation with map fonts, We can also do colour maps and lut conversion for dynamic contrast & Sound for the Realtek Audio codec! We can do this for video also...

Light/Shade & Colour HDR Mapping & Polymorphic HDR 3D Sound; Texture emulation of feel,
Touch and sensation/Sound though Direct Compute Shaders & poly numeric maths.

Haptic 3D feeling/Sensation/Visuals/Sound & Audio for JS/script & code/Open CL/Direct Compute for 3D/Video/Internet HPC.

Sensational Virtual 3D Web/Video/Classic Video/Games/Audio/Fonts with haptic sensation and touch! All new JS ML code to make true sensation : real feels for emotional highs as you chat, tip or cam your game experience & do research high performance compute.

Screen resolution enhancement: up-scaling & downscaling: 4D-Vector Enhancement: Kernel+hint 3D: 


Tessellation of the 2D/3D plane surface on the screen buffer,
3D component render into output frame buffer, With RiS with micro smoothing predictive tessellation.

The objective is to present the user with a virtual resolution of almost unlimited size,
From the 2D,3D,4D,5D 8, texture, poly-map, shader pipeline..
After we upscale the vector construction to whatever level we like with tessellation to the render buffer; We will apply texture map with AA + RiS Sharpening SiMD, bump and shader mapping..

Apply Multi-thread,SiMD,AVX,Vector unit or float combinations; To all render targets in the pipeline.

Bearing in mind that the polygonal representation of shadows after we apply the SiMD,AVX,Vector unit or float combinations; To all render targets in the pipeline..
Does not consume the level of RAM that Textures will use in our pipeline,
However applying Vectored AA & sharpening to textures has the potential to hold the maths/Shader resultant float/Integer in the cache.

So by preference we have the ability to use ether more ram for texture + Compression & also shader/float result & N component pre-render target maths/Variables.

This shall be fast & consume less ram with DOT3/4/5 ARGB compression.

Principally render into a virtual frame will be AA+Sharpen+Tessellation enhancement.

Tessellation of 2D VR target output frame to map the colour & sharpening AA ..
Into the final frame that shall be smooth & look observably like vector fonts do with kernel fonting,
AKA kernel vector with hinting; smooth,sharp & clean.

(c)RS
(c)Rupert Summerskill

****

LUT tables and tone mapping: Vectors

https://gpuopen.com/using-amd-freesync-2-hdr-gamut-mapping/

On the subject of LUT tables and tone mapping, 2 methods are available to us..

The Vectors can be mapped RT with ray tracing (they work out the vector)

The Vectors and dimensions can also be worked out with Open CL and Direct Compute..
Both OpenGL/Vulkan & Direct X have direct compute..

Many forms of vector calculation that involve intricate maths  can be worked out in vector or OpenCL Vector library function, The advantage of Open CL Libraries are that functions and tables can be worked out without ever having to re program the maths solving OpenCL Code,

Such that Open CL & Direct compute libraries can for-fill many tasks, Bearing in mind that Open CL & Direct compute are work solve time controlled we are able to use the functions for many tasks including web browser maths and composure, With these examples we' will define the future of display maths code & logic.

AVX & Float can obviously be used leaving Compute vectors like SIMD viable for code logic.
Compute Shaders are also able, Long logic denotes the advantage of Vectored OpenCL & Direct compute/AVX.

Vectored code : tessellation & other functions using SIMD & Compute Shader maths:
https://www.youtube.com/watch?v=0DLOJPSxJEg

Ultra High Definition Colour : 

Video Colour definition smoothing & Optimisation with sharp edge HDR Contrast Adaptation.
Dynamic colour remap & Optimisation,
Wide path 8 512Bit,256Bit,128Bit,96Bit 8; 16Bit per channel into & from 10Bit per channel & 8Bit Per channel ..
With dynamic hardware accelerated Colour translation & super dithering with AA in transparent ranges, LOD Translation in vectored 3D though FPU/GPU/AVX/SiMD.

https://science.n-helix.com/2014/08/turning-classic-film-into-3d-footage-crs.html

https://science.n-helix.com/2019/06/vulkan-stack.html

(c)Rupert S

****
Networking, Audio & Display Codecs:
Have you thought about using shaders in Networking ? to realise the network data strategy...
The same is true for displays & Audio & other Science data such as Neural networks,
Image improvement and encoding & entertainment video codecs, 64Bit HDR Dynamic Contrast

https://is.gd/SuggestedShaders

https://is.gd/ShadersSDK

https://is.gd/CodecShaders

https://is.gd/InterpolationShaders

https://is.gd/ShaderGuide

We can apply the interpolation to video for smoothing and vectorisation of the video elements in float for sharpening & to our interpolation for tessellation of the RiS sharpening for all our GPU and CPU elements.

(c)RS

https://reshade.me/

https://reshade.me/presets

****
https://science.n-helix.com/2012/09/geometric-calculating-machines.html

WebCLGL : Libraries & JS
https://github.com/stormcolor/webclgl
https://github.com/stormcolor/webclgl/blob/master/dist/webclgl/WebCLGL.min.js

WebCLGL use WebGL2 specification to interpret code.
WebGL is used like OpenCL for GPGPU calculus using the traditional Render To Texture technique.

****
WebGL Compute
https://www.khronos.org/registry/webgl/specs/latest/2.0-compute/#diff-with-gles31

https://www.khronos.org/assets/uploads/developers/library/2017-webgl-webinar/Khronos-Webinar-WebGL-20-is-here_What-you-need-to-know_Apr17.pdf

****
ROCm & Vulkan Drivers : Debian/Ubuntu Linux install :

The thing with AMD drivers is that you need to uninstall the previous driver completely first before installing the new one.. ROCm sounds promisingly likely to improve with the laboratories promising to improve ROCm with cray & does not require uninstalling ...

https://www.phoronix.com/scan.php?page=news_item&px=Radeon-ROCm-2.3-Released

https://rocm.github.io/blog.html

https://github.com/RadeonOpenCompute/ROCm

ROCm & Vulkan Drivers install

run this after downloading file (google drive): https://is.gd/Install_gpl_ROCm_amd_drv_sh

sudo chmod 774 Install-gpl-ROCm-amd-drivers.sh
sudo ./Install-gpl-ROCm-amd-drivers.sh

****
Open Source Driver for Vulkan : Debian/Ubuntu/Linux
https://github.com/GPUOpen-Drivers/AMDVLK

run this after downloading file: https://is.gd/Install_gpl_amd_drivers_sh

sudo chmod 774 Install-gpl-amd-drivers.sh
sudo ./Install-gpl-amd-drivers.sh

****
GL to Vulkan : gfx-portability : Prototype library implementing Vulkan Portability Initiative using gfx-hal. See gfx-rs meta issue for backend limitations and further details.

https://github.com/gfx-rs/portability

****
OpenCL/OpenGL/Vulkan API : Mac:Windows:Linux:Android

https://github.com/KhronosGroup/MoltenVK/releases/tag/v1.0.35

https://github.com/KhronosGroup/OpenCL-ICD-Loader

https://github.com/KhronosGroup/OpenCL-CLHPP

****
Texture & polygon optimiser & compressor

https://github.com/GPUOpen-Tools/Compressonator/releases

https://github.com/KhronosGroup/glTF-Compressonator

****
Speeding up websites JS - for JQuery, PHP excettera! Very exciting for app development & Boinc SDK

Fetch code includes optimisation - to be run before JQuery

https://is.gd/FetchB4JQuery

Require-min to be run before JQuery - migration is for older version compatibility

Site Efficiency!

https://requirejs.org/docs/download.html

https://jquery.com/download/

https://jqueryui.com/

(c)RS