Saturday, December 3, 2022

Precision Differential Rollover Math Error Solve - RS

Precision Differential Rollover Math Error Solve - (c)Rupert S

{Solve} : {{Maths Roll Error on 24Bit Audio versus 32Bit} ~= Stutter} : Windows 3D Audio, DTS & Dolby Atmos 2022-11-30 RS https://is.gd/LEDSource

Windows 3D Audio, DTS & Dolby Atmos 2022-11-30 RS https://is.gd/LEDSource

Solve Basic numeric math rollover errors on float and integer operation in applications; runtimes; applications & DLL & Processors : RS

*

{Solve} : {Maths Roll Error} : (c)RS
{Maths Roll Error on 24Bit Audio versus 32Bit} ~= Stutter

Additional roll, Error margin on 32Bit maths Float with 24Bit 5 point margin roundups,

A 32Bit float rolls up on a single operation 226526554817.{24Bit float + Error roundup} .9> .49 = .5+ = roll up..

R={5+ or 4- | 0.45+ or 0.44-} : or {0.445, |> 0.444444444445 |> 0.4 N4 +Decimal Places +5}

Clipping operation depth of float; Is 3 operations or 2 with Stop count = 1 to 24 bit places + 1 or 2 for error rolling, up or down.

Precision Clip
Math OP | Clip > Cache {Math OP <> Use}

Precision Counter
Math OP + Counter(internal to FPU:CPU | Stop > Cache {Math OP <> Use}

*

Windows 3D Audio, DTS & Dolby Atmos should do to at least 32Bit 384Khz 7.1 Channels,

There is absolutely no reason a 64Bit processor cannot do 64Bit audio,
Mind you 32Bit Integer is around 60% of total CPU Support with 64Bit divided by 2,

So 32Bit Audio is 100% speed conformant & there are few reasons to reduce it to 24Bit or 16Bit without processing benefaction; Such as Error management on 24Bit on 32Bit instruction:

Both AMD & Intel X64

Rupert S 2022-11-30

"State-of-the-art approaches such as OpenMP and OpenCL"
https://is.gd/LEDSource

FSR_FL RT: Proven

ML Training Telescope, Camera, Video & Image Display Enhancement, Produced 2 Hours ago! 2022-12-02 https://www.science.org/doi/pdf/10.1126/sciadv.add3433?download=true

https://is.gd/MLCodecShaping

https://science.n-helix.com/2022/03/fsr-focal-length.html

https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html

https://science.n-helix.com/2022/02/visual-acuity-of-eye-replacements.html

https://science.n-helix.com/2019/06/vulkan-stack.html

https://science.n-helix.com/2022/03/simd-render.html

https://science.n-helix.com/2022/09/ovccans.html

https://science.n-helix.com/2022/11/frame-expand-gen-3.html

https://science.n-helix.com/2022/10/ml.html

https://science.n-helix.com/2022/08/jit-dongle.html

https://science.n-helix.com/2022/06/jit-compiler.html

Sunday, November 20, 2022

The principle of the Bit'...' DAC (c)RS

The principle of the Bit'...' DAC (c)Rupert S


(yes since 1992)


To the world I presented the 1Bit DAC,

Principally it draws waves like a pencil by frequency; So 500Mhz DAC is great!

DAC 1Bit :

 . . .
. .. .. . .
 . ..

DAC 3Bit : Dithers/Interpolates the pattern with 3 Points per one & averaging

 . . .
. .. .. . .
 . ..

A Room Setup : 7.1 for example is 7, 1 Bit, 3Bit, 5Bit,More, DACs...

1 per Channel

We however place one more DAC between each channel to interpolate/Dither

3D Audio is up and down speaker DACs

ADC : Analog to digital conversion presents the analogue input into the matrix sum calculator, to collect the bits into groups along the lines of : 8Bits, 16Bits, 32Bits, 48Bits ....N-Bits

Right 1 Bit DAC works By two principles: (With Capacitor)

1:
Vinyl output is varying frequency of a continuous analogue nature & essentially replication of frequency variance, Suitable for a single line instrument of almost infinite frequency variance, defined by the Crystal output Hz multiplier..

2:
Vinyl output but we use a higher frequency than the output Hz & we interleave the frequency submission over multiple frequencies by a Hz factor : Base Hz = 48Kzh | DAC Frequency = 48Kzh * X | = Notes/Tones Per Hz

Interleaved frequency response.

We use capacitors to solve WATT related power drops from quiet instruments dominating another 1 Bit DAC on the same line.

SBC is our model; MPEG/Codec Banding:

52 Bands = 52 Pins | 52 Pins plus 10 band hopping double note 1Bit DAC = 64Bit,

64Bit 1Bit DAC Pins has all 52 Bands of SBC Covered in a pure note + 10 Band hoppers,

Alternatively 32Bands 1Bit DAC & 32Bit Hopper 1Bit DAC.

32Bit Hopper Analog 1Bit DAC = 32Notes continual (WOW)

Higher frequency DAC = Interleaved BIT, But it has to overlay every note but need less Bit.

Rupert S

Banding Monitor, TV & 3D technologies & Codecs: RS


The frequency response of the Video DAC is around 600Mhz.

The band estimate is in reference to various technologies & Codecs:

12Bands to 35Bands on SCART Cable with a 15Mhz to 100Mhz Clock,

20Bands to 60Bands VGA Port Digital

35 Bands to 250 Bands recommended VGA+ HDMI 1.4a to HDMI 2.1b

Each band consisting of blocks of data in : Data Width : 8Bit, 10Bit, 12Bit, 14Bit, 16Bit

This consists of a high colour & contrast; WCG & HDR Content.

Compression is advised.

Rupert S

*

https://science.n-helix.com/2021/11/expand-formula-sonarus.html

https://science.n-helix.com/2021/10/he-aacsbc-overlapping-wave-domains.html

https://science.n-helix.com/2022/11/variable-sensitivity-cable-technology.html

https://science.n-helix.com/2021/12/3d-audio-plugin.html

https://science.n-helix.com/2021/10/eccd-vr-3datmos-enhanced-codec.html

https://science.n-helix.com/2022/03/ice-ssrtp.html

https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html

https://science.n-helix.com/2021/11/wave-focus-anc.html

https://science.n-helix.com/2021/10/noise-violation-technology-bluetooth.html

https://science.n-helix.com/2021/11/ihmtes.html

********

(My work does not guarantee your product is GPL you may share with me) "State-of-the-art approaches such as OpenMP and OpenCL" https://is.gd/LEDSource

LC3Plus Source for HDMI & DisplayPort Proposal https://is.gd/LC3PlusSource

https://www.etsi.org/deliver/etsi_ts/103600_103699/103634/01.03.01_60/ts_103634v010301p0.zip

https://www.etsi.org/deliver/etsi_ts/103600_103699/103634/01.03.01_60/ts_103634v010301p.pdf

Free to build!

You know you allow LC3Plus upto 500Kb/s? why not smash a load of
"terrible codecs" & make a upto 1Mb/s band or even better 1.3MB/s &
for DisplayPort & HDMI 7MB/s ...

Bound to be a few casualties to Van Brahms! Mastery!
& while you are at it, make 3D Audio specifications for Dolby & DTS Available!

Sure they would love it.

Be lovely!

https://www.iis.fraunhofer.de/en/pr/2022/20221011_lc3plus.html

https://www.iis.fraunhofer.de/en/ff/amm/communication/lc3.html

"State-of-the-art approaches such as OpenMP and OpenCL"
https://is.gd/LEDSource

Sunday, November 13, 2022

Variable Sensitivity Cable Technology

Variable Sensitivity Cable Technology (c)RS

USB & HDMI & DisplayPort & Cables Transmitting Data such as PCI & RAM,

High priority technology

(The actual cable can be any Voltage you need, higher V means faster transmitting & lots more errors) (c)Rupert S

Twisted pair cable sets for HDMI & DisplayPort & other cabling need a protocol that does more than Error correct from 2 to 5 tiny cables or twisted cables per pin! with error correction...

Can in base mode transmit more than one signal; By filtering data speeds.

Transmitting multiple wave lengths; Varying frequencies....

Each cable can have a wavelength polarity transmission using quartz timing crystals & transistor energizers (converting to the faster 5v, with a transistor & Crystal)

We can do the same for light port, Light port relies on higher frequency fiber optic cable connect..

The relative speed of a static pin in a PC is not too much of a problem, frequencies of static pins can be quite high; At least 500Mhz (Shielded),

Cables in motion however are the reason we need the cables to be as motionless as possible, So errors are static to Machine Learning & Error correction by statistical observation software & firmware.

We can however with a Twisting cable set & a single pin, Multiply the frequency transmission by using per cable selectivity with Quart's timing crystals, these do not need to be complex!

Allowing our cable PIN (DP,HDMI,USB Port for example(Static)) to multiply the frequency response by multiple cables per pin.

We can however; Multiply the error correction, By varying the output voltage along the side of the pin, By varying the resistance slightly with a 2 to 5 segment pin with tiny response differences regarding frequency or voltage.

We may indeed improve classic cable connects therefore by clearly defining each transmitted frequency...

Clearly separate..

But not a problem with compatibility.

We shall see!

Rupert Summerskill 2022-11-12

https://bit.ly/VESA_BT

https://science.n-helix.com/2022/02/visual-acuity-of-eye-replacements.html
https://science.n-helix.com/2022/03/fsr-focal-length.html
https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html
https://science.n-helix.com/2022/03/simd-render.html

https://science.n-helix.com/2019/06/vulkan-stack.html

Sunday, November 6, 2022

Frame Expand GEN 3

Frame Expand GEN 3 - Pre Alpha Frame Prediction Motion Compensation Micro Flow Frame & Sharpen with Texture Preload & Removal (c)RS Development 2022


On the Subject for FSR3 & XeSS & ML & TV, Frame generation, Leveraging predict for video between 2 frames would work! H264, H265, VVC, AV1, VP9, DSC; Hardware Codecs all leverage predict!

Predict is an 8x8 Pattern & gets the basic ball rolling if you have 2 frames!

We can work on 3 : 5 : 8 frame predictions, Latency would be an issue! However by leveraging in what Quantum Computing calls : Undefined Future,

We prodigy based on texture locations in reference frame (Pre finalised) & the Defined first wave (output frame)

Frame reference Table for Predicted Interframe : { TV & GPU & Renderer }

{

Past Frame 3 }
Past Frame 2 }
Past Frame 1 } { Frame Series A }

{

Finalised previous frame with textures to clear,
Current to render Frame

}

Future frame series; Stable to probable : { 1 : 2 : 3 }

(c)Rupert S

******

C.P.C : Combined Prefetch & Cache : Frame Delta Predict Optimisation : RS


Prediction of frames between our stable frames makes a frame available that is based upon our knowledge of polygon & texture locations,

We do not have to base the prediction of video frame (DSC Codec example) upon simply motion,
We can also predict upon past frames to smooth output video frame rate/FPS,
For we almost always record video from the preceding frame.

We therefore can save 'Predict' for the video from our Past, Present & Future frames,
We create the Predict for the Frame & BFrame & Delta Frame with knowledge of future frames..

We have Future frames because we preload the planned Polygon & texture paths of the GPU Compute Units & Prefetch with Cache..

Combining both Prefetch (Cache) & Preframe generation optimisations & predictions.

We combine C.P.C with texture, animation & polygon load & unload with Predict for Video/DSC/Codec

We can also predict for frame based upon what we call textures & polygon's in a frame..
Because we regard the frames content as 3D or 2D saved into a frame or series of frames.

(c)Rupert S

******

Frame generation By shape & motion made simple: RS


A interframe with prediction (forward leaning) composes forward into the next frame...
B Frame (Quality prediction forward leaning) loaded wavelets to reuse

Vectors saved to frame (shows likely motion & audio sync)
Prediction Vectors & Systematic Stored Motion Vectors

This indicates which pixels will need to refresh and we can then start the data loading process & set refresh & leave a refresh pull to our display panel

Easing the burdens of frame generation & refresh: Table

(Audio & Video Sync properties & Prediction Vectors & Systematic Stored Motion Vectors)

Properties :

Predict motion,
Predict what moves (as in by colour & shape),
Predict 3D Motion in 2D with generalised reference material in 2D & 3D.

Prediction Vectors & Systematic Stored Motion Vectors

Colour properties:

Same colour + Predict Vector
Different colour : From source colour + Vector

Interframe generation (Requires 1 Frame latency, Save 2 frames & Predict 3rd),
Interframe generation latency reduction is to make frames faster (fps) initially & follow

Save while processing 2 frames a vector prediction for 1:2:3 Interframes,

Latency issues are covered by generating a faster initial frame rate for 3 seconds & following this though content.

(c)Rupert S

******

Video Codec Reference : https://science.n-helix.com/2022/09/ovccans.html

https://science.n-helix.com/2022/03/fsr-focal-length.html
https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html
https://science.n-helix.com/2022/04/vecsr.html


Easy Install Codecs: https://is.gd/DilyWinCodec

Main interpolation references:

Interpolation Reference doc RS https://drive.google.com/file/d/1dn0mdYIHsbMsBaqVRIfFkZXJ4xcW_MOA/view?usp=sharing

ICC & FRC https://drive.google.com/file/d/1vKZ5Vvuyaty5XiDQvc6LeSq6n1O3xsDl/view?usp=sharing

FRC Calibration >
FRC_FCPrP(tm):RS (Reference)
https://drive.google.com/file/d/1hEU6D2nv03r3O_C-ZKR_kv6NBxcg1ddR/view?usp=sharing

FRC & AA & Super Sampling (Reference)
https://drive.google.com/file/d/1AMR0-ftMQIIC2ONnPc_gTLN31zy-YX4d/view?usp=sharing

Audio 3D Calibration
https://drive.google.com/file/d/1-wz4VFZGP5Z-1lG0bEe1G2MRTXYIecNh/view?usp=sharing

2: We use a reference pallet to get the best out of our LED; Such a reference pallet is:

Rec709 Profile in effect : use today! https://is.gd/ColourGrading

Rec709 <> Rec2020 ICC 4 Million Reference Colour Profile : https://drive.google.com/file/d/1sqTm9zuY89sp14Q36sTS2hySll40DilB/view?usp=sharing

For Broadcasting, TV, Monitor & Camera https://is.gd/ICC_Rec2020_709

ICC Colour Profiles for compatibility: https://drive.google.com/file/d/1sqTm9zuY89sp14Q36sTS2hySll40DilB/view?usp=sharing

https://is.gd/BTSource

Colour Profile Professionally

https://displayhdr.org/guide/
https://www.microsoft.com/store/apps/9NN1GPN70NF3

*Files*

This one will suite Dedicated ARM Machine in body armour 'mental state' ARM Router & TV https://drive.google.com/file/d/102pycYOFpkD1Vqj_N910vennxxIzFh_f/view?usp=sharing

Android & Linux ARM Processor configurations; routers & TV's upgrade files, Update & improve
https://drive.google.com/file/d/1JV7PaTPUmikzqgMIfNRXr4UkF2X9iZoq/

Providence: https://www.virustotal.com/gui/file/0c999ccda99be1c9535ad72c38dc1947d014966e699d7a259c67f4df56ec4b92/

https://www.virustotal.com/gui/file/ff97d7da6a89d39f7c6c3711e0271f282127c75174977439a33d44a03d4d6c8e/

Python Deep Learning: configurations

AndroLinuxML : https://drive.google.com/file/d/1N92h-nHnzO5Vfq1rcJhkF952aZ1PPZGB/view?usp=sharing

Linux : https://drive.google.com/file/d/1u64mj6vqWwq3hLfgt0rHis1Bvdx_o3vL/view?usp=sharing

Windows : https://drive.google.com/file/d/1dVJHPx9kdXxCg5272fPvnpgY8UtIq57p/view?usp=sharing

Wednesday, October 19, 2022

Machine Learning Equates Solve Table for Advanced ML

Machine Learning Equates Solve Table for Advanced ML (c)RS


Solve Table of Statistically provable Machine Equates & Solves : Table of function competitors & Operators.

"I know this is depressing from my end with a FX8320E with AVX but if you multi tune the CPU Kernel for the RX / RTX that 512DL AVX would have meaning, If you are kind you will allow machine learning on the AVX FX8320E Level to work on SiMD Yes / No comparisons !"

*

SiMD Performance : RS


Performance per WATT of MMX & MMX+ & SSE & AVX Machine Learning & Shader code; Is a matter of 8x8Bit & 16x16Bit Code on GPU

Our role is to reduce complex un-cache-able ML to Cache Enabled 64KB
Modelling of 1990's without Quality loss of 32Bit++ 64Bit+

8x8Bit sharpening MMX Becomes Dual Pipe (16x16bit)*2 in 32Bit Dual 16 Pipeline & Twice as sharp
Machine Learning method for MMX Is Fast & Cheap, MMX2 More Compatible,
Intrinsic improvements such as combined ops & DOT4 Further improve the performance of under 1MB Code..

Performance & Function per WATT, Is unbeaten; Let us prove it!

For example Quake has MMX Emulation & MMX Dithering code on 3D Textures,
In 8Bit 256 Colours dithering is noticeable; In 15Bit to 32Bit the small shade difference in dithering colour is subtle & flawless,
Improving light subtilty & Colour pallet WCG & HDR 10Bit to 16Bit per channel.
*

Solve Table of Statistically provable Machine Equates & Solves : Table of function competitors & Operators.


Runtime Library - Multiple Solve Table

I would like a Solve Table of Statistically provable Machine Equates & Solves that make the equivalent of Maths Compilers such as RUST & Fortran's

For example basic ML code test function loops are basically compatible with X-OR Comparators on AVX! Other functions such as greater or less than; Are AVX Compatible.

Machine Learning : List of actions that are SiMD Baseline: Statistical Observance and Solve Tables

Yes or no comparator X-OR
Memory array Byte Swap
Greater or less than with swap or with X-OR Roll
Memory save & store
Edge comparisons
Compares (Colour, Math, Equate, Target, Solve if)

There are more! Statistical Observance and Solve Tables.

Examples 2:

Shape compare is a matter of inner & outer Vector : Comparison & X-OR, Larger outside & X-OR The differentiation:
By Dot,
By Mass (non literal dot difference comparator by axis),
Actual Mass
Density : Lumina, Weight, Mole, Mass / Area

Edge Solve : X-OR ~= Colour, Lumina, Shade, Vibrancy, Distance, Matrix Solve 3D>=2D Flattened Comparator
If = X-OR=N<0.0001 Then Compare &= Mutex Solve / Average

Polygon Join/Merge Tessellation : If Model = Same (T1 + T2 If (T1 + T2)/2 = Difference Less Than 0.0001 | = Merge/Converge

*

We all think our own way; Potential is always there on a Runtime Library - Multiple Solve Table

Machine learning | Equate ~= Multi Layer Wavelet Abstraction
https://science.n-helix.com/2022/09/ovccans.html

https://www.youtube.com/watch?v=-9lCpfrOQQ4

(c)Rupert S 2022-10

https://is.gd/LEDSource
https://is.gd/BTSource

https://science.n-helix.com/2021/03/brain-bit-precision-int32-fp32-int16.html
https://science.n-helix.com/2022/08/jit-dongle.html
https://science.n-helix.com/2022/06/jit-compiler.html

https://is.gd/MLCodecShaping
*

This one will suite Dedicated ARM Machine in body armour 'mental state' ARM Router & TV
(ARM Learning 4K ROM; Safe Larger USB ROM) https://bit.ly/3Afn1Y4

https://drive.google.com/file/d/102pycYOFpkD1Vqj_N910vennxxIzFh_f/view?usp=sharing

Android & Linux ARM Processor configurations; routers & TV's upgrade files, Update & improve
https://drive.google.com/file/d/1JV7PaTPUmikzqgMIfNRXr4UkF2X9iZoq/

Providence: https://www.virustotal.com/gui/file/0c999ccda99be1c9535ad72c38dc1947d014966e699d7a259c67f4df56ec4b92/

https://www.virustotal.com/gui/file/ff97d7da6a89d39f7c6c3711e0271f282127c75174977439a33d44a03d4d6c8e/

Python Deep Learning: configurations

AndroLinuxML : https://drive.google.com/file/d/1N92h-nHnzO5Vfq1rcJhkF952aZ1PPZGB/view?usp=sharing

Linux : https://drive.google.com/file/d/1u64mj6vqWwq3hLfgt0rHis1Bvdx_o3vL/view?usp=sharing

Windows : https://drive.google.com/file/d/1dVJHPx9kdXxCg5272fPvnpgY8UtIq57p/view?usp=sharing

*

Machine learning | Equate ~= Multi Layer Wavelet Abstraction
https://science.n-helix.com/2022/09/ovccans.html

(documents) JIT & OpenCL & Codec : https://is.gd/DisplaySourceCode

Include vector today *important* RS https://vesa.org/vesa-display-compression-codecs/

https://science.n-helix.com/2022/08/jit-dongle.html

https://science.n-helix.com/2022/06/jit-compiler.html

https://science.n-helix.com/2022/04/vecsr.html

https://science.n-helix.com/2016/04/3d-desktop-virtualization.html

https://science.n-helix.com/2019/06/vulkan-stack.html

https://science.n-helix.com/2019/06/kernel.html

https://science.n-helix.com/2022/03/fsr-focal-length.html

https://science.n-helix.com/2018/01/integer-floats-with-remainder-theory.html

https://science.n-helix.com/2022/08/simd.html

Eclectic & for the codecs of the world! OVCCANS (install and maintain as provided HPC Pack)

https://science.n-helix.com/2018/09/hpc-pack-install-guide.html

*****
Best NPM site on world https://npm.n-helix.com/bundles/

(Simple Install) Website Cache JS Updated 2021-11 (c)RS https://bit.ly/CacheJS
(Simple Install) Science & Research Node High Performance Computing
Linux & Android https://is.gd/LinuxHPCNode

Presenting JIT for hardware interoperability & function :
https://is.gd/DisplaySourceCode

https://is.gd/BTSource

(Simple Install) Website Server Cache JS Updated 2021-11 (c)RS
https://bit.ly/CacheJSm
(Simple Install) Website Server Cache JS Work Files Zip Updated
2021-11 (c)RS https://bit.ly/AppCacheJSZip
*****

Tuesday, October 4, 2022

Vibration Array Spectrometer : (c)RS

Vibration Array Spectrometer : (c)RS


Vibrating side to side & where necessary up and down & at angles to create a complete wavelength photo & data from events such as nuclear reactions..

The devices specific vibrational frequency can range into the thousands Hz & must slow down before vibrating back to assist delicate sensor material from cracking or fracturing during work cycles..

We can use compound to bounce absorbed energy back the other way; Such as silicone & rubber,
But they will be Soft & springy to reduce energy transfer of heat or radiation..

Must also be capable of resisting high & low temperature or environmental energies for long periods.

Super conducting surface vibration is capable of shifting a side strengthened cube at higher frequency with wave motions & sound also.

Interpolation of Spectrometer Data RS 2022


We can examine the light shift with our spectrometers & use interpolation arrays to make photos of it,

Thus we will be able to isolate the spectrometric data more precisely on our telescopes; When we use split colour wavelength spectrometry.

How do these Interpolation arrays work ?

We align the orbital position & azimuth & time with the specific wavelength in our Sapphire Crystal Grid Sensor spectrometer,

We do this with time so that we can align multiple orbit passes or vibrations of our sensor & create a sharp full spectrum image & data array!

We then can verify the exact spectrum of each star or subject; For example when using a spectrometer in CERN that vibrates at high frequency..

(c)Rupert S

*****

Interpolation in the age of Virtual Screen Resolution/Scaling : The process of evolutions in sharpness for over qualified displays(proud makers) (c)Rupert S


LED Pixel By Pixel exact full screen display of all resolutions with automatic compatibility for all input VESA Resolutions & Zero incompatibility with Any Resolution in the correct dimensions : RS https://is.gd/LEDSource

With PoCL & FSR intrinsic

It makes perfect sense that scaling frames is done though PoCL & FSR, Indeed both are required for CPU function!

Streaming services frame video & scale it & so do games, the scaling of inset video is a logical vector of FSR Scaling & colour correct display... HDR, SD, Rec709, Rec2020

Pure Tone Encoding/Decoding Codec

Applies to Displays & Camera/Recording Equipment; Codec: Decode & Encode,
Colours of composing display or recording elements; Red, Green, Blue, Grayscale Channel,
Pure tone Encoding & Decoding.

*

FRC is clever Dither : https://is.gd/BTSource https://is.gd/LEDSource

The main thing about Rec709 10Bit is that all 10Bit is in LED Standard spectrum, All 1.07B colours; Add FRC this is important!

Rec2020 is flexible upto 12/14Bit So 8Bit+2/4/6/8Bit FRC makes sense! & so does 10Bit + FRC

FRC Modes:

6Bit+FRC (for car & mobile tablet)

8Bit+FRC

10Bit+FRC

*

https://is.gd/ColourGrading

4 primary colour composure: RS

What does decomposing a frame into 4 colour groups mean?

Red, Green, Blue, Grayscale

Each pixel on a screen has 4 colour components & they are on a different place on the screen,
So when we sharpen; We sharpen to the closest pixel LED of the right colour,

Obtaining the best colour with the most logical of LED content,
the right colour sharpened for the right LED

Fist of all "We Have to decompose the image into primaries to compose the screen in it's highest colour value composite" Sharpening our composure to maximum colour correctness & sharpness Is only a:

*

Interpolation FRC Frame Compose:

CPU Estimate 300Mhz : 600Mhz : 900Mhz

2 step process,

Max 3 Processor Cycles:
Get/Fetch, Decompose, Blend & Sharpen,

Compose/FRC to pure Primaries Pixel & Interpolation
Max 5 Cycles

*

The creation of the frame requires so much data bandwidth, more pictures means more RAM...
Refinement means less error repair?

So what can we do ?

This is how interpolation works in principle:

We find the edges of a blurred image, now for our purposes we will Super Sample that image before saving it!

Therefore we have maneuvering room to upscale the actual screen & we can!

Using a simple principle of dividing the Image pixel count into its defining Red, Green, Blue & contrast shadow...

We have three planes of existence? no 4! Red, Green, Blue, Backlight or light shading!

With this we interpolate the nearest Pixel of the closest matching colour..

Not perfect; We still can lose contrast,
But we can take an upscaled image enhanced Alpha blend & get more from the actual display.

We can imagine the image being too red,green,blue, too contrasted?

But no, The project is to bring real extra resolution to the screen; By dividing our Red,Green,Blue,Black & White pixels into individually sharpened & together blended master piece,

One picture; 4 parts; One Whole piece

4 primary colour composure: RS

What does decomposing a frame into 4 colour groups mean?

Red, Green, Blue, Grayscale

Each pixel on a screen has 4 colour components & they are on a different place on the screen,
So when we sharpen; We sharpen to the closest pixel LED of the right colour,
Obtaining the best colour with the most logical of LED content,
the right colour sharpened for the right LED

Divided we FALL, Together we stand tall, The important bit is to catch the pieces that start to fall & rebuild tall!

Rupert S

If you design and create LED Monitors & TV's & want 165Hz refresh rate you often have sRGB, OLED Monitors are over 2x the price! So you need LED,

But how do we get the best out of LED?

Two ways: to be clear we use both methods at the same time!

1: We use FRC to increase colour references within our pallet ...
2: We sharpen & smooth unique content!

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https://science.n-helix.com/2022/03/fsr-focal-length.html

https://science.n-helix.com/2021/09/temporal-aliasing-image-shaping-polygon.html

https://science.n-helix.com/2022/04/vecsr.html

https://science.n-helix.com/2022/08/simd.html

https://science.n-helix.com/2022/08/jit-dongle.html

https://science.n-helix.com/2022/06/jit-compiler.html

Reference source https://is.gd/LEDSource

Main interpolation references:

This doc https://drive.google.com/file/d/1dn0mdYIHsbMsBaqVRIfFkZXJ4xcW_MOA/view?usp=sharing

ICC & FRC https://drive.google.com/file/d/1vKZ5Vvuyaty5XiDQvc6LeSq6n1O3xsDl/view?usp=sharing

FRC Calibration >

FRC_FCPrP(tm):RS (Reference)

https://drive.google.com/file/d/1hEU6D2nv03r3O_C-ZKR_kv6NBxcg1ddR/view?usp=sharing

FRC & AA & Super Sampling (Reference)
https://drive.google.com/file/d/1AMR0-ftMQIIC2ONnPc_gTLN31zy-YX4d/view?usp=sharing

Audio 3D Calibration
https://drive.google.com/file/d/1-wz4VFZGP5Z-1lG0bEe1G2MRTXYIecNh/view?usp=sharing

2: We use a reference pallet to get the best out of our LED; Such a reference pallet is:

Rec709 Profile in effect : use today! https://is.gd/ColourGrading

Rec709 <> Rec2020 ICC 4 Million Reference Colour Profile : https://drive.google.com/file/d/1sqTm9zuY89sp14Q36sTS2hySll40DilB/view?usp=sharing

For Broadcasting, TV, Monitor & Camera https://is.gd/ICC_Rec2020_709

ICC Colour Profiles for compatibility: https://drive.google.com/file/d/1sqTm9zuY89sp14Q36sTS2hySll40DilB/view?usp=sharing

https://is.gd/BTSource

Colour Profile Professionally
https://displayhdr.org/guide/
https://www.microsoft.com/store/apps/9NN1GPN70NF3

*Files*

This one will suite Dedicated ARM Machine in body armour 'mental state' ARM Router & TV https://drive.google.com/file/d/102pycYOFpkD1Vqj_N910vennxxIzFh_f/view?usp=sharing

Android & Linux ARM Processor configurations; routers & TV's upgrade files, Update & improve
https://drive.google.com/file/d/1JV7PaTPUmikzqgMIfNRXr4UkF2X9iZoq/

Providence: https://www.virustotal.com/gui/file/0c999ccda99be1c9535ad72c38dc1947d014966e699d7a259c67f4df56ec4b92/

https://www.virustotal.com/gui/file/ff97d7da6a89d39f7c6c3711e0271f282127c75174977439a33d44a03d4d6c8e/

Python Deep Learning: configurations

AndroLinuxML : https://drive.google.com/file/d/1N92h-nHnzO5Vfq1rcJhkF952aZ1PPZGB/view?usp=sharing

Linux : https://drive.google.com/file/d/1u64mj6vqWwq3hLfgt0rHis1Bvdx_o3vL/view?usp=sharing

Windows : https://drive.google.com/file/d/1dVJHPx9kdXxCg5272fPvnpgY8UtIq57p/view?usp=sharing

Thursday, September 29, 2022

Audio presentation & play

"I made a codec but I am not sure how to improve it! probably interpolation"

Audio presentation & play (c)Rupert S

Available for Bluetooth, VESA, HDMI & DisplayPort & Hardware such as GPU, CPU & Equipment.

Well the thing is that Wavelets (Dynamic mathematical NDimension Nd Shape objects),
& Also PCM is Pictorial 2D & 3D shape in forms such as BitMap.

To explain bitmap; This is a picture; Now with a picture we can present an enhanced version using bilinear interpolation & Trilinear Interpolation...

PCM is a BitMap or JPG or WebP Wavelet 2D drawing of a graph that translates into Audio by copying the frequency & volume.

So basically any operation used on Audio can be used on visual elements; Including wave filters & resonators or WaWa Bars,

Digital Audio presented as BITMAP presents an ideal situation where we can enhance it with Graphical effects such as sharpening & shaping or smoothing..

We can also present the Audio in 3D through a non literal presentation of 3D through Colour or shade on the drawing; or present that audio in a parallel bars or side by side presentation..

The Sound Colour Table : RS

We can use colour to present precision, Warmth & vibrational intensity & amplitude..
We can use cross shading to present repetition, Translation & transition..
We can present so many ways, But more importantly we can compress colour in ways like wavelet
We can Present 3D & Virtual Surround through Colour

We can also present the Audio as WebP or Textures including our compressed forms; However we have to reduce our compression so that no artifacting occurs.

New Audio Formats:

Wavelet Bitmap
Texture formats such as STC, ATC, HDR, Deep Colour
Texture formats such as Drill & SLLRL, ASTC, EAC, DXT, PVRTC & DSC
https://is.gd/Dot5CodecGPU , https://is.gd/CodecDolby , https://is.gd/CodecHDR_WCG , https://is.gd/HPDigitalWavelet

32Bit Float
24Bit Float
16Bit Float

We can potentiate the floating point by using it to present 3D Audio virtualisation or to improve audio precision.

Rupert S

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XeSS Is here and is great! #Exclusive

https://www.youtube.com/watch?v=uMqKFgJcr-U

Lets use both XeSS & FSR to do Audio Sampling in 3D Wavelet (audio PCM
is just a BMP Saved!
We can do much more & compress more & still have better quality!

*****

Compression formats:

https://science.n-helix.com/2022/09/ovccans.html

Data Saving by inexact replication & Double layer wavelet shaping which are both one believes compatible with analog output & also with adjustment repeat play.

Compression matrix
https://drive.google.com/file/d/1xQ0t7LEYltQ8TR3MDsV4IHE8wrfsfWV0/view?usp=sharing

SLLRunLength : Compressed Pixel
https://drive.google.com/file/d/148-BpVSfT6bA5nPjKoiZ41vwuI9n7P_f/view?usp=sharing

Drill texture & image format (with contrast & depth enhancement)

https://drive.google.com/file/d/1G71Vd9d3wimVi8OkSk7Jkt6NtPB64PCG/view?usp=sharing
https://drive.google.com/file/d/1u2Qa7OVbSKIpwn24I7YDbwp2xdbjIOEo/view?usp=sharing


https://is.gd/BTSource

https://is.gd/LEDSource