Turning classic film into 3D footage
proof of concept and patent app
by taking classic cinema films (the originals) and using 6 lasers of the 2 polarities and passing them through a frame of a film (a classic example alien) or Casablanca...
it is possible to analyse the crystal structure of the constituting frame and produce a frame of information that reproduces both the formation angles and structure of each grain in high resolution....
this allows for the post production process to take the data and map the light angle of each pixel from the camera lense and also the distance to target for each pixel within the frame bearing in mind the focal length of the lens used and the depth within which each level of blure and or sharpness is produced and upon which part of the pigment splodge the light arrived and in theory the exacting polarity characteristics of each pixel....
mapping these together and interpolating the data to produce high definition frames with a 3 dimensional content and other cool features such as white balancing and light characteristics / energy spectrum....
this process can also be applied to film for cameras and to some degree to darkroom printed mediums.
using GPU and or cpu processed data can be filtered and interpolated into properly amazing product worthy of cann and other places where classic footage is admired and played... for many seasons to come.
Focal depth calculations 3D: using ML depth of field calculations based no blur & sharpness,
comparing lens information for F point and focal depth, The recovery of this information is entirely possible..
Additional information about the size of objects and people also helps clarify 3D estimations & Enumerated table emulation for 3D redistribution.
Putting the focal information in to VR is also possible, Ether to turn that information into 3D..
Or to visualise depth of field/view.
VR-VMP-3D - Vector tables/SIMD/RayTracing/High Precision Float & Light/Shade & Colour HDR Mapping & Polymorphic HDR 3D Sound, Texture emulation of feel, touch and sensation though Direct Compute Shaders & poly numeric maths.
Haptic 3D feeling/Sensation/Visuals/Sound & Audio for JS/script & code/Open CL/Direct Compute for 3D/Video/Internet HPC.